Commit d20e3532 by BellCodeEditor

save project

parent acbc5815
Showing with 8 additions and 4 deletions
......@@ -41,6 +41,7 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')]
basic_font = pygame.font.Font('STKAITI.TTF',32)
score_audio=pygame.mixer.Sound("score.wav")
index = 0
y = 400
jumpState = "runing"
......@@ -50,7 +51,7 @@ bg_x = 0
time = 0
gamestate = True
score = 0
old_
old_score=0
block_list =pygame.sprite.Group() # 创建精灵组
speed=8
while True:
......@@ -62,7 +63,7 @@ while True:
if jumpState == "runing":
if event.key == locals.K_SPACE:
jumpState = "up"
speed=8+score//3
# 悟空造型
wukong = Player(hero[index])
if jumpState == "runing": # 跑步状态下
......@@ -93,7 +94,7 @@ while True:
bg_x = 0
screen.blit(background, (bg_x, 0)) # 远景
road_x -= 8
road_x -= speed
if road_x<=-1000:
road_x = 0
screen.blit(road, (road_x, 500)) # 道路
......@@ -121,7 +122,9 @@ while True:
gamestate = False
scoreSurf = basic_font.render("分数:"+str(score),True,(255,0,0))
screen.blit(scoreSurf,(850,20))
if score>old_score:
score_audio.play()
old_score=score
# 刷新画面
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
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