Commit c8e8de08 by BellCodeEditor

save project

parent 6f4c3bed
Showing with 7 additions and 2 deletions
......@@ -41,6 +41,7 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')]
basic_font = pygame.font.Font('STKAITI.TTF',18)
score_audio = pygame.mixer.Sound('score.wav')
index = 0
y = 400
jumpState = "runing"
......@@ -51,6 +52,7 @@ time = 0
gamestate = True
score = 0
speed = 8
old_score = 0
block_list =pygame.sprite.Group() # 创建精灵组
while True:
......@@ -63,6 +65,7 @@ while True:
if event.key == locals.K_SPACE:
jumpState = "up"
speed = 8 +score//3
# 悟空造型
wukong = Player(hero[index])
if jumpState == "runing": # 跑步状态下
......@@ -79,7 +82,7 @@ while True:
else:
jumpState = "down"
if jumpState == "down": # 降落状态
if t <= 30:
if t <= 30 :
y += t
wukong.rect.y = y
t += 2
......@@ -120,7 +123,9 @@ while True:
if sprite.rect.x + sprite.rect.width < wukong.rect.x:
score += sprite.score
sprite.score = 0
print(score)
if score > old_score:
score_audio.play()
old_score = score
scoreSurf = basic_font.render('分数' + str(score),True,(255,165,0))
screen.blit(scoreSurf,(880,20))
# 刷新画面
......
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