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Commit bb161aea authored 3 years ago by BellCodeEditor's avatar BellCodeEditor
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parent a33e5c9a c135489l1437p256a14521/wx187231
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Showing with 18 additions and 14 deletions
  • my_game.py
my_game.py
View file @ bb161aea
......@@ -40,6 +40,7 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')]
basic_fonc=pygame.font.Font("STKAITI.TTF",18)
index = 0
y = 400
jumpState = "runing"
......@@ -49,6 +50,7 @@ bg_x = 0
time = 0
gamestate = True
record=0
score=0
block_list =pygame.sprite.Group() # 创建精灵组
with open('record.txt','r',encoding='utf-8') as f:
content = f.read()
......@@ -119,27 +121,28 @@ while True:
gameover = pygame.image.load('gameover.png') # 游戏结束
screen.blit(gameover, (400, 200))
gamestate = False
if record>three:
if record>one:
record["第1名"] = record
if score>three:
if score>one:
record["第1名"] = score
record["第2名"] = one
record["第3名"] = two
elif record > two:
record["第2名"] = record
record["第2名"] = score
record["第3名"] = two
else:
record["第3名"] = record
record["第3名"] = score
record = json.dumps(record,ensure_ascii=False)
with open('record.txt','r',encoding='utf-8') as f:
with open('record.txt','w',encoding='utf-8') as f:
f.write(record)
else:
scoreSurf = basic_fonc.render("分数:"+str(resord),True,(255,255,255))
record.blit(scoreSurf,(880,20))
scoreSurf = basic_fonc.render("第1名:"+str(one),True,(255,255,255))
record.blit(scoreSurf,(880,50))
scoreSurf = basic_fonc.render("第2名:"+str(two),True,(255,255,255))
record.blit(scoreSurf,(880,80))
scoreSurf = basic_fonc.render("第3名:"+str(three),True,(255,255,255))
record.blit(scoreSurf,(880,110))
scoreSurf = basic_fonc.render("分数:"+str(score),True,(255,255,255))
screen.blit(scoreSurf,(880,20))
scoreSurf = basic_fonc.render("第1名:"+str(one),True,(255,255,255))
screen.blit(scoreSurf,(880,50))
scoreSurf = basic_fonc.render("第2名:"+str(two),True,(255,255,255))
screen.blit(scoreSurf,(880,80))
scoreSurf = basic_fonc.render("第3名:"+str(three),True,(255,255,255))
screen .blit(scoreSurf,(880,110))
# 刷新画面
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
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