Commit ab2c91c5 by BellCodeEditor

save project

parent a234b15d
File added
File added
...@@ -14,7 +14,7 @@ class Block(pygame.sprite.Sprite): # 障碍物精灵类 ...@@ -14,7 +14,7 @@ class Block(pygame.sprite.Sprite): # 障碍物精灵类
# 障碍物绘制坐标 # 障碍物绘制坐标
self.rect.x = 1000 self.rect.x = 1000
self.rect.y = 500 - self.rect.height self.rect.y = 500 - self.rect.height
self.score = 1
class Player(pygame.sprite.Sprite): # 悟空 class Player(pygame.sprite.Sprite): # 悟空
def __init__(self, image): def __init__(self, image):
super().__init__() super().__init__()
...@@ -40,8 +40,8 @@ hero = [pygame.image.load('hero1.png'), ...@@ -40,8 +40,8 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero3.png'), pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'), pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')] pygame.image.load('hero5.png')]
score_audio = pygame.mixer.sound('score.wav') score_audio = pygame.mixer.Sound('score.wav')
basic_font = pygame.font.Font('NTAILUB.TTF',32) basic_font = pygame.font.Font('msyhn_boot.ttf',32)
index = 0 index = 0
y = 400 y = 400
jumpState = "runing" jumpState = "runing"
...@@ -50,6 +50,7 @@ road_x = 0 ...@@ -50,6 +50,7 @@ road_x = 0
bg_x = 0 bg_x = 0
time = 0 time = 0
score = 0 score = 0
old_score = 0
gamestate = True gamestate = True
block_list =pygame.sprite.Group() # 创建精灵组 block_list =pygame.sprite.Group() # 创建精灵组
...@@ -121,7 +122,11 @@ while True: ...@@ -121,7 +122,11 @@ while True:
if (sprite.rect.x + sprite.rect.width) < wukong.rect.x: if (sprite.rect.x + sprite.rect.width) < wukong.rect.x:
score += sprite.score score += sprite.score
sprite.score = 0 sprite.score = 0
if score > old_score:
score_audio.play()
old_score = score
scoreSurf = basic_font.render("分数:"+str(score),True,(255,0,0)) scoreSurf = basic_font.render("分数:"+str(score),True,(255,0,0))
screen.blit(scoreSurf,(850,20)) screen.blit(scoreSurf,(850,20))
......
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