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Commit
a61672d4
authored
Aug 03, 2024
by
BellCodeEditor
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parent
b6be68f0
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1 changed file
with
10 additions
and
4 deletions
my_game.py
my_game.py
View file @
a61672d4
...
@@ -20,7 +20,7 @@ class Player(pygame.sprite.Sprite): # 悟空
...
@@ -20,7 +20,7 @@ class Player(pygame.sprite.Sprite): # 悟空
super
()
.
__init__
()
super
()
.
__init__
()
# 加载悟空精灵图像
# 加载悟空精灵图像
self
.
image
=
image
self
.
image
=
image
# image的get_rect()方法,可以返回pygame.Rect(0,0,图像宽,图像高)的对象
# image的get_rec
t()方法,可以返回pygame.Rect(0,0,图像宽,图像高)的对象
self
.
rect
=
self
.
image
.
get_rect
()
self
.
rect
=
self
.
image
.
get_rect
()
self
.
rect
.
x
=
150
self
.
rect
.
x
=
150
self
.
rect
.
y
=
400
self
.
rect
.
y
=
400
...
@@ -42,6 +42,7 @@ hero = [pygame.image.load('hero1.png'),
...
@@ -42,6 +42,7 @@ hero = [pygame.image.load('hero1.png'),
pygame
.
image
.
load
(
'hero4.png'
),
pygame
.
image
.
load
(
'hero4.png'
),
pygame
.
image
.
load
(
'hero5.png'
)]
pygame
.
image
.
load
(
'hero5.png'
)]
basic_font
=
pygame
.
font
.
Font
(
'STKAITI.TTF'
,
32
)
basic_font
=
pygame
.
font
.
Font
(
'STKAITI.TTF'
,
32
)
score_audio
=
pygame
.
mixer
.
Sound
(
'score.wav'
)
index
=
0
index
=
0
y
=
400
y
=
400
jumpState
=
"runing"
jumpState
=
"runing"
...
@@ -51,6 +52,8 @@ bg_x = 0
...
@@ -51,6 +52,8 @@ bg_x = 0
time
=
0
time
=
0
gamestate
=
True
gamestate
=
True
score
=
0
score
=
0
speed
=
8
old_score
=
0
block_list
=
pygame
.
sprite
.
Group
()
# 创建精灵组
block_list
=
pygame
.
sprite
.
Group
()
# 创建精灵组
while
True
:
while
True
:
...
@@ -62,7 +65,7 @@ while True:
...
@@ -62,7 +65,7 @@ while True:
if
jumpState
==
"runing"
:
if
jumpState
==
"runing"
:
if
event
.
key
==
locals
.
K_SPACE
:
if
event
.
key
==
locals
.
K_SPACE
:
jumpState
=
"up"
jumpState
=
"up"
speed
=
8
+
score
//
3
# 悟空造型
# 悟空造型
wukong
=
Player
(
hero
[
index
])
wukong
=
Player
(
hero
[
index
])
if
jumpState
==
"runing"
:
# 跑步状态下
if
jumpState
==
"runing"
:
# 跑步状态下
...
@@ -93,7 +96,7 @@ while True:
...
@@ -93,7 +96,7 @@ while True:
bg_x
=
0
bg_x
=
0
screen
.
blit
(
background
,
(
bg_x
,
0
))
# 远景
screen
.
blit
(
background
,
(
bg_x
,
0
))
# 远景
road_x
-=
8
road_x
-=
speed
if
road_x
<=-
1000
:
if
road_x
<=-
1000
:
road_x
=
0
road_x
=
0
screen
.
blit
(
road
,
(
road_x
,
500
))
# 道路
screen
.
blit
(
road
,
(
road_x
,
500
))
# 道路
...
@@ -108,7 +111,7 @@ while True:
...
@@ -108,7 +111,7 @@ while True:
obstacle
=
Block
(
bush
,
cacti
,
stone
)
obstacle
=
Block
(
bush
,
cacti
,
stone
)
block_list
.
add
(
obstacle
)
block_list
.
add
(
obstacle
)
for
sprite
in
block_list
:
# 遍历、展示障碍物精灵
for
sprite
in
block_list
:
# 遍历、展示障碍物精灵
sprite
.
rect
.
x
-=
8
sprite
.
rect
.
x
-=
speed
screen
.
blit
(
sprite
.
image
,
(
sprite
.
rect
.
x
,
sprite
.
rect
.
y
))
screen
.
blit
(
sprite
.
image
,
(
sprite
.
rect
.
x
,
sprite
.
rect
.
y
))
if
sprite
.
rect
.
x
<=
0
-
sprite
.
rect
.
width
:
if
sprite
.
rect
.
x
<=
0
-
sprite
.
rect
.
width
:
sprite
.
kill
()
sprite
.
kill
()
...
@@ -121,6 +124,9 @@ while True:
...
@@ -121,6 +124,9 @@ while True:
score
+=
sprite
.
score
score
+=
sprite
.
score
sprite
.
score
=
0
sprite
.
score
=
0
print
(
score
)
print
(
score
)
if
score
>
old_score
:
score_audio
.
play
()
old_score
=
score
scoreSurf
=
basic_font
.
render
(
"分数:"
+
str
(
score
),
True
,(
255
,
0
,
0
))
scoreSurf
=
basic_font
.
render
(
"分数:"
+
str
(
score
),
True
,(
255
,
0
,
0
))
screen
.
blit
(
scoreSurf
,(
850
,
20
))
screen
.
blit
(
scoreSurf
,(
850
,
20
))
...
...
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