Commit a61672d4 by BellCodeEditor

auto save

parent b6be68f0
Showing with 10 additions and 4 deletions
...@@ -20,7 +20,7 @@ class Player(pygame.sprite.Sprite): # 悟空 ...@@ -20,7 +20,7 @@ class Player(pygame.sprite.Sprite): # 悟空
super().__init__() super().__init__()
# 加载悟空精灵图像 # 加载悟空精灵图像
self.image = image self.image = image
# image的get_rect()方法,可以返回pygame.Rect(0,0,图像宽,图像高)的对象 # image的get_rec t()方法,可以返回pygame.Rect(0,0,图像宽,图像高)的对象
self.rect = self.image.get_rect() self.rect = self.image.get_rect()
self.rect.x = 150 self.rect.x = 150
self.rect.y = 400 self.rect.y = 400
...@@ -42,6 +42,7 @@ hero = [pygame.image.load('hero1.png'), ...@@ -42,6 +42,7 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero4.png'), pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')] pygame.image.load('hero5.png')]
basic_font = pygame.font.Font('STKAITI.TTF',32) basic_font = pygame.font.Font('STKAITI.TTF',32)
score_audio = pygame.mixer.Sound('score.wav')
index = 0 index = 0
y = 400 y = 400
jumpState = "runing" jumpState = "runing"
...@@ -51,6 +52,8 @@ bg_x = 0 ...@@ -51,6 +52,8 @@ bg_x = 0
time = 0 time = 0
gamestate = True gamestate = True
score = 0 score = 0
speed = 8
old_score = 0
block_list =pygame.sprite.Group() # 创建精灵组 block_list =pygame.sprite.Group() # 创建精灵组
while True: while True:
...@@ -62,7 +65,7 @@ while True: ...@@ -62,7 +65,7 @@ while True:
if jumpState == "runing": if jumpState == "runing":
if event.key == locals.K_SPACE: if event.key == locals.K_SPACE:
jumpState = "up" jumpState = "up"
speed = 8 + score//3
# 悟空造型 # 悟空造型
wukong = Player(hero[index]) wukong = Player(hero[index])
if jumpState == "runing": # 跑步状态下 if jumpState == "runing": # 跑步状态下
...@@ -93,7 +96,7 @@ while True: ...@@ -93,7 +96,7 @@ while True:
bg_x = 0 bg_x = 0
screen.blit(background, (bg_x, 0)) # 远景 screen.blit(background, (bg_x, 0)) # 远景
road_x -= 8 road_x -= speed
if road_x<=-1000: if road_x<=-1000:
road_x = 0 road_x = 0
screen.blit(road, (road_x, 500)) # 道路 screen.blit(road, (road_x, 500)) # 道路
...@@ -108,7 +111,7 @@ while True: ...@@ -108,7 +111,7 @@ while True:
obstacle = Block(bush,cacti,stone) obstacle = Block(bush,cacti,stone)
block_list.add(obstacle) block_list.add(obstacle)
for sprite in block_list: # 遍历、展示障碍物精灵 for sprite in block_list: # 遍历、展示障碍物精灵
sprite.rect.x -= 8 sprite.rect.x -= speed
screen.blit(sprite.image, (sprite.rect.x, sprite.rect.y)) screen.blit(sprite.image, (sprite.rect.x, sprite.rect.y))
if sprite.rect.x <= 0-sprite.rect.width: if sprite.rect.x <= 0-sprite.rect.width:
sprite.kill() sprite.kill()
...@@ -121,6 +124,9 @@ while True: ...@@ -121,6 +124,9 @@ while True:
score += sprite.score score += sprite.score
sprite.score = 0 sprite.score = 0
print(score) print(score)
if score > old_score:
score_audio.play()
old_score = score
scoreSurf = basic_font.render("分数:"+str(score),True,(255,0,0)) scoreSurf = basic_font.render("分数:"+str(score),True,(255,0,0))
screen.blit(scoreSurf,(850,20)) screen.blit(scoreSurf,(850,20))
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or sign in to comment