Commit 930cd470 by BellCodeEditor

save project

parent 69d33a93
Showing with 12 additions and 15 deletions
...@@ -41,8 +41,8 @@ hero = [pygame.image.load('hero1.png'), ...@@ -41,8 +41,8 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero3.png'), pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'), pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')] pygame.image.load('hero5.png')]
basic_fond = pygame.font.Font('STKAITI.TTF',18) basic_fond = pygame.font.Font("STKAITI.TTF",18)
score_audio = pygame.mixer.Sound("score.wav")
index = 0 index = 0
y = 400 y = 400
jumpState = "runing" jumpState = "runing"
...@@ -53,7 +53,7 @@ time = 0 ...@@ -53,7 +53,7 @@ time = 0
gamestate = True gamestate = True
score = 0 score = 0
speed = 8 speed = 8
old_score = 0
block_list =pygame.sprite.Group() # 创建精灵组 block_list =pygame.sprite.Group() # 创建精灵组
while True: while True:
...@@ -65,7 +65,7 @@ while True: ...@@ -65,7 +65,7 @@ while True:
if jumpState == "runing": if jumpState == "runing":
if event.key == locals.K_SPACE: if event.key == locals.K_SPACE:
jumpState = "up" jumpState = "up"
speed = 8 + score//3 speed = 8 + score//3
# 悟空造型 # 悟空造型
wukong = Player(hero[index]) wukong = Player(hero[index])
if jumpState == "runing": # 跑步状态下 if jumpState == "runing": # 跑步状态下
...@@ -111,7 +111,7 @@ while True: ...@@ -111,7 +111,7 @@ while True:
obstacle = Block(bush,cacti,stone) obstacle = Block(bush,cacti,stone)
block_list.add(obstacle) block_list.add(obstacle)
for sprite in block_list: # 遍历、展示障碍物精灵 for sprite in block_list: # 遍历、展示障碍物精灵
sprite.rect.x -= speed sprite.rect.x -= speed
screen.blit(sprite.image, (sprite.rect.x, sprite.rect.y)) screen.blit(sprite.image, (sprite.rect.x, sprite.rect.y))
if sprite.rect.x <= 0-sprite.rect.width: if sprite.rect.x <= 0-sprite.rect.width:
sprite.kill() sprite.kill()
...@@ -123,15 +123,12 @@ while True: ...@@ -123,15 +123,12 @@ while True:
if sprite.rect.x + sprite.rect.width < wukong.rect.x: if sprite.rect.x + sprite.rect.width < wukong.rect.x:
score += sprite.score score += sprite.score
sprite.score = 0 sprite.score = 0
if score > old_score:
scoreSurf = basic_fond.render("分数:" + str(score),True,(0,255,0)) score_audio.play()
screen.blit(scoreSurf,(880,20)) old_score = score
scoreSurf = basic_fond.render("分数" + str(score),True,(0,225,0))
screen.blit(scoreSurf,(880,20))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
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