Commit 930cd470 by BellCodeEditor

save project

parent 69d33a93
Showing with 12 additions and 15 deletions
......@@ -41,8 +41,8 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')]
basic_fond = pygame.font.Font('STKAITI.TTF',18)
basic_fond = pygame.font.Font("STKAITI.TTF",18)
score_audio = pygame.mixer.Sound("score.wav")
index = 0
y = 400
jumpState = "runing"
......@@ -53,7 +53,7 @@ time = 0
gamestate = True
score = 0
speed = 8
old_score = 0
block_list =pygame.sprite.Group() # 创建精灵组
while True:
......@@ -65,7 +65,7 @@ while True:
if jumpState == "runing":
if event.key == locals.K_SPACE:
jumpState = "up"
speed = 8 + score//3
speed = 8 + score//3
# 悟空造型
wukong = Player(hero[index])
if jumpState == "runing": # 跑步状态下
......@@ -111,7 +111,7 @@ while True:
obstacle = Block(bush,cacti,stone)
block_list.add(obstacle)
for sprite in block_list: # 遍历、展示障碍物精灵
sprite.rect.x -= speed
sprite.rect.x -= speed
screen.blit(sprite.image, (sprite.rect.x, sprite.rect.y))
if sprite.rect.x <= 0-sprite.rect.width:
sprite.kill()
......@@ -123,15 +123,12 @@ while True:
if sprite.rect.x + sprite.rect.width < wukong.rect.x:
score += sprite.score
sprite.score = 0
scoreSurf = basic_fond.render("分数:" + str(score),True,(0,255,0))
screen.blit(scoreSurf,(880,20))
if score > old_score:
score_audio.play()
old_score = score
scoreSurf = basic_fond.render("分数" + str(score),True,(0,225,0))
screen.blit(scoreSurf,(880,20))
# 刷新画面
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
FPS.tick(60)
\ No newline at end of file
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