Commit 888424c5 by BellCodeEditor

save project

parent ef1ed17b
Showing with 29 additions and 3 deletions
import pygame import pygame
from pygame import locals from pygame import locals
import random import random
import json
pygame.init() # 初始化 pygame.init() # 初始化
class Block(pygame.sprite.Sprite): # 障碍物精灵类 class Block(pygame.sprite.Sprite): # 障碍物精灵类
...@@ -56,6 +56,12 @@ old_score = 0 ...@@ -56,6 +56,12 @@ old_score = 0
speed = 8 speed = 8
block_list =pygame.sprite.Group() # 创建精灵组 block_list =pygame.sprite.Group() # 创建精灵组
with open("record.txt","r",encoding='utf-8')as f:
content = f.read() #文件读写操作
record = json.loads(content)
one = record["第1名"]
two = record["第2名"]
three = record["第3名"]
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -120,6 +126,20 @@ while True: ...@@ -120,6 +126,20 @@ while True:
gameover = pygame.image.load('gameover.png') # 游戏结束 gameover = pygame.image.load('gameover.png') # 游戏结束
screen.blit(gameover, (400, 200)) screen.blit(gameover, (400, 200))
gamestate = False gamestate = False
if score > three:
if score > one:
record["第1名"] = score
record["第2名"] = one
record["第3名"] = two
elif score > two:
record["第2名"] = score
record["第3名"] = two
else:
record["第3名"] = score
record = json.dumps(record,ensure_ascii=False)
with open()
else: else:
if sprite.rect.x + sprite.rect.width < wukong.rect.x: if sprite.rect.x + sprite.rect.width < wukong.rect.x:
score += sprite.score score += sprite.score
...@@ -131,7 +151,13 @@ while True: ...@@ -131,7 +151,13 @@ while True:
#分数 #分数
scoreSurf = basic_font.render("分数:"+str(score),True,(255,255,255)) scoreSurf = basic_font.render("分数:"+str(score),True,(255,255,255))
screen.blit(scoreSurf,(880,20)) screen.blit(scoreSurf,(880,20))
scoreSurf = basic_font.render("第1名:"+str(score),True,(255,255,255))
screen.blit(scoreSurf,(880,50))
scoreSurf = basic_font.render("第2名:"+str(score),True,(255,255,255))
screen.blit(scoreSurf,(880,80))
scoreSurf = basic_font.render("第3名:"+str(score),True,(255,255,255))
screen.blit(scoreSurf,(880,110))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(30) FPS.tick(70)
\ No newline at end of file \ No newline at end of file
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