Commit 737ce9b7 by BellCodeEditor

save project

parent 76fe50bc
Showing with 18 additions and 4 deletions
import json
jsonData='{"第一名":122,"第二名":109,"第三名":88}'
text=json.loads(jsonData)
print("第一名:",text["第一名"])
print("第二名:",text["第二名"])
print("第三名:",text["第三名"])
\ No newline at end of file
......@@ -14,7 +14,7 @@ class Block(pygame.sprite.Sprite): # 障碍物精灵类
# 障碍物绘制坐标
self.rect.x = 1000
self.rect.y = 500 - self.rect.height
self.score=0
self.score=1
class Player(pygame.sprite.Sprite): # 悟空
def __init__(self, image):
super().__init__()
......@@ -41,6 +41,7 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')]
#basic_font = pygame.font.Font('STKAITI.TTF',32)
score_audio=pygame.mixer.Sound('score.wav ')
index = 0
y = 400
jumpState = "runing"
......@@ -50,6 +51,8 @@ bg_x = 0
time = 0
gamestate = True
score=0
speed=8
old_score=score
block_list =pygame.sprite.Group() # 创建精灵组
while True:
......@@ -61,6 +64,7 @@ while True:
if jumpState == "runing":
if event.key == locals.K_SPACE:
jumpState = "up"
speed=8+speed//3
# 悟空造型
wukong = Player(hero[index])
......@@ -92,7 +96,7 @@ while True:
bg_x = 0
screen.blit(background, (bg_x, 0)) # 远景
road_x -= 8
road_x -= speed
if road_x<=-1000:
road_x = 0
screen.blit(road, (road_x, 500)) # 道路
......@@ -107,7 +111,7 @@ while True:
obstacle = Block(bush,cacti,stone)
block_list.add(obstacle)
for sprite in block_list: # 遍历、展示障碍物精灵
sprite.rect.x -= 8
sprite.rect.x -= speed
screen.blit(sprite.image, (sprite.rect.x, sprite.rect.y))
if sprite.rect.x <= 0-sprite.rect.width:
sprite.kill()
......@@ -117,8 +121,11 @@ while True:
gamestate = False
if (sprite.rect.x+sprite.rect.width)<wukong.rect.x:
score+=sprite.score
score=0
sprite.score=0
print(score)
if score>old_score:
score_audio.play()
old_score=score
#scoreSurf = basic_font.render("分数:"+str(score),True,(255,0,0))
#screen.blit(scoreSurf,(850,20))
......
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