diff --git a/diy1.py b/diy1.py new file mode 100644 index 0000000..9665ac6 --- /dev/null +++ b/diy1.py @@ -0,0 +1,6 @@ +import json +jsonData='{"第一名":122,"第二名":109,"第三名":88}' +text=json.loads(jsonData) +print("第一名:",text["第一名"]) +print("第二名:",text["第二名"]) +print("第三名:",text["第三名"]) \ No newline at end of file diff --git a/my_game.py b/my_game.py index 47d1710..b569ed6 100644 --- a/my_game.py +++ b/my_game.py @@ -14,7 +14,7 @@ class Block(pygame.sprite.Sprite): # 障碍物精灵类 # 障碍物绘制坐标 self.rect.x = 1000 self.rect.y = 500 - self.rect.height - self.score=0 + self.score=1 class Player(pygame.sprite.Sprite): # 悟空 def __init__(self, image): super().__init__() @@ -41,6 +41,7 @@ hero = [pygame.image.load('hero1.png'), pygame.image.load('hero4.png'), pygame.image.load('hero5.png')] #basic_font = pygame.font.Font('STKAITI.TTF',32) +score_audio=pygame.mixer.Sound('score.wav ') index = 0 y = 400 jumpState = "runing" @@ -50,6 +51,8 @@ bg_x = 0 time = 0 gamestate = True score=0 +speed=8 +old_score=score block_list =pygame.sprite.Group() # 创建精灵组 while True: @@ -61,6 +64,7 @@ while True: if jumpState == "runing": if event.key == locals.K_SPACE: jumpState = "up" + speed=8+speed//3 # 悟空造型 wukong = Player(hero[index]) @@ -92,7 +96,7 @@ while True: bg_x = 0 screen.blit(background, (bg_x, 0)) # 远景 - road_x -= 8 + road_x -= speed if road_x<=-1000: road_x = 0 screen.blit(road, (road_x, 500)) # 道路 @@ -107,7 +111,7 @@ while True: obstacle = Block(bush,cacti,stone) block_list.add(obstacle) for sprite in block_list: # 遍历、展示障碍物精灵 - sprite.rect.x -= 8 + sprite.rect.x -= speed screen.blit(sprite.image, (sprite.rect.x, sprite.rect.y)) if sprite.rect.x <= 0-sprite.rect.width: sprite.kill() @@ -117,8 +121,11 @@ while True: gamestate = False if (sprite.rect.x+sprite.rect.width)<wukong.rect.x: score+=sprite.score - score=0 - print(score) + sprite.score=0 + print(score) + if score>old_score: + score_audio.play() + old_score=score #scoreSurf = basic_font.render("分数:"+str(score),True,(255,0,0)) #screen.blit(scoreSurf,(850,20))