diff --git a/diy1.py b/diy1.py
new file mode 100644
index 0000000..9665ac6
--- /dev/null
+++ b/diy1.py
@@ -0,0 +1,6 @@
+import json
+jsonData='{"第一名":122,"第二名":109,"第三名":88}'
+text=json.loads(jsonData)
+print("第一名:",text["第一名"])
+print("第二名:",text["第二名"])
+print("第三名:",text["第三名"])
\ No newline at end of file
diff --git a/my_game.py b/my_game.py
index 47d1710..b569ed6 100644
--- a/my_game.py
+++ b/my_game.py
@@ -14,7 +14,7 @@ class Block(pygame.sprite.Sprite):      # 障碍物精灵类
         # 障碍物绘制坐标
         self.rect.x = 1000
         self.rect.y = 500 - self.rect.height
-        self.score=0
+        self.score=1
 class Player(pygame.sprite.Sprite):     # 悟空
     def __init__(self, image):
         super().__init__()
@@ -41,6 +41,7 @@ hero = [pygame.image.load('hero1.png'),
         pygame.image.load('hero4.png'),
         pygame.image.load('hero5.png')]
 #basic_font = pygame.font.Font('STKAITI.TTF',32)
+score_audio=pygame.mixer.Sound('score.wav ')
 index = 0   
 y = 400
 jumpState = "runing"
@@ -50,6 +51,8 @@ bg_x = 0
 time = 0
 gamestate = True
 score=0
+speed=8
+old_score=score
 block_list =pygame.sprite.Group()   # 创建精灵组
 
 while True:
@@ -61,6 +64,7 @@ while True:
             if jumpState == "runing":
                 if event.key == locals.K_SPACE:
                     jumpState = "up"
+    speed=8+speed//3
     
     # 悟空造型
     wukong = Player(hero[index])
@@ -92,7 +96,7 @@ while True:
             bg_x = 0
         screen.blit(background, (bg_x, 0))      # 远景
 
-        road_x -= 8
+        road_x -= speed
         if road_x<=-1000:
             road_x = 0
         screen.blit(road, (road_x, 500))       # 道路
@@ -107,7 +111,7 @@ while True:
                 obstacle = Block(bush,cacti,stone)  
                 block_list.add(obstacle)
         for sprite in block_list:       # 遍历、展示障碍物精灵
-            sprite.rect.x -= 8
+            sprite.rect.x -= speed
             screen.blit(sprite.image, (sprite.rect.x, sprite.rect.y))            
             if sprite.rect.x <= 0-sprite.rect.width:
                 sprite.kill()
@@ -117,8 +121,11 @@ while True:
                 gamestate = False
             if (sprite.rect.x+sprite.rect.width)<wukong.rect.x:
                 score+=sprite.score
-                score=0
-                print(score)  
+                sprite.score=0
+                print(score)
+        if score>old_score:
+            score_audio.play()
+            old_score=score   
         #scoreSurf = basic_font.render("分数:"+str(score),True,(255,0,0))
         #screen.blit(scoreSurf,(850,20))