Commit 61eab31f by BellCodeEditor

auto save

parent 619d026c
Showing with 1 additions and 15 deletions
import pygame import pygame
from pygame import locals from pygame import locals
import random import random
import json
pygame.init() # 初始化 pygame.init() # 初始化
...@@ -15,7 +14,6 @@ class Block(pygame.sprite.Sprite): # 障碍物精灵类 ...@@ -15,7 +14,6 @@ class Block(pygame.sprite.Sprite): # 障碍物精灵类
# 障碍物绘制坐标 # 障碍物绘制坐标
self.rect.x = 1000 self.rect.x = 1000
self.rect.y = 500 - self.rect.height self.rect.y = 500 - self.rect.height
class Player(pygame.sprite.Sprite): # 悟空 class Player(pygame.sprite.Sprite): # 悟空
def __init__(self, image): def __init__(self, image):
...@@ -54,19 +52,7 @@ time = 0 ...@@ -54,19 +52,7 @@ time = 0
score=0 score=0
gamestate = True gamestate = True
block_list =pygame.sprite.Group() block_list =pygame.sprite.Group() # 创建精灵组
# 创建精灵组
with open('record.txt','r',encoding='utf-8')as f:
content=f.read()
content=json.loads(content)
one=record("第一名")
two=record("第二名")
three=record("第三名")
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
......
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