Commit 3341b7d6 by BellCodeEditor

save project

parent 7493bb0d
Showing with 10 additions and 3 deletions
......@@ -53,7 +53,8 @@ bg_x = 0
time = 0
gamestate = True
score = 0
old_score = score
speed = 8
old_score = 0
block_list =pygame.sprite.Group() # 创建精灵组
......@@ -66,6 +67,8 @@ while True:
if jumpState == "runing":
if event.key == locals.K_SPACE:
jumpState = "up"
speed = 8 + score//3
# 悟空造型
wukong = Player(hero[index])
......@@ -97,7 +100,7 @@ while True:
bg_x = 0
screen.blit(background, (bg_x, 0)) # 远景
road_x -= 8
road_x -= speed
if road_x<=-1000:
road_x = 0
screen.blit(road, (road_x, 500)) # 道路
......@@ -112,7 +115,7 @@ while True:
obstacle = Block(bush, cacti, stone)
block_list.add(obstacle)
for sprite in block_list: # 遍历、展示障碍物精灵
sprite.rect.x -= 8
sprite.rect.x -= speed
screen.blit(sprite.image, (sprite.rect.x, sprite.rect.y))
if sprite.rect.x <= 0-sprite.rect.width:
sprite.kill()
......@@ -124,6 +127,10 @@ while True:
if (sprite.rect.x + sprite.rect.width) < wukong.rect.x:
score += sprite.score
sprite.score = 0
if score > old_score:
score_audio.play()
old_score = score
scoreSurf = basic_font.render("分数:"+str(score),True,(255, 255 , 255))
screen.blit(scoreSurf,(880,20))
......
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