Commit 33117b1a by BellCodeEditor

save project

parent d1c590c0
Showing with 2 additions and 12 deletions
...@@ -41,8 +41,6 @@ hero = [pygame.image.load('hero1.png'), ...@@ -41,8 +41,6 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero3.png'), pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'), pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')] pygame.image.load('hero5.png')]
score_audio=pygame.mixer.Sound('score.wav')
index = 0 index = 0
y = 400 y = 400
jumpState = "runing" jumpState = "runing"
...@@ -52,8 +50,6 @@ bg_x = 0 ...@@ -52,8 +50,6 @@ bg_x = 0
time = 0 time = 0
gamestate = True gamestate = True
score=0 score=0
speed=10000000000000000000000000000000000000000000000
old_score=0
block_list =pygame.sprite.Group() # 创建精灵组 block_list =pygame.sprite.Group() # 创建精灵组
...@@ -67,8 +63,6 @@ while True: ...@@ -67,8 +63,6 @@ while True:
if event.key == locals.K_SPACE: if event.key == locals.K_SPACE:
jumpState = "up" jumpState = "up"
speed=1000000000000000000000000000000000000000+score//3
# 悟空造型 # 悟空造型
wukong = Player(hero[index]) wukong = Player(hero[index])
if jumpState == "runing": # 跑步状态下 if jumpState == "runing": # 跑步状态下
...@@ -99,7 +93,7 @@ while True: ...@@ -99,7 +93,7 @@ while True:
bg_x = 0 bg_x = 0
screen.blit(background, (bg_x, 0)) # 远景 screen.blit(background, (bg_x, 0)) # 远景
road_x -= speed road_x -= 8
if road_x<=-1000: if road_x<=-1000:
road_x = 0 road_x = 0
screen.blit(road, (road_x, 500)) # 道路 screen.blit(road, (road_x, 500)) # 道路
...@@ -114,7 +108,7 @@ while True: ...@@ -114,7 +108,7 @@ while True:
obstacle = Block(bush,cacti,stone) obstacle = Block(bush,cacti,stone)
block_list.add(obstacle) block_list.add(obstacle)
for sprite in block_list: # 遍历、展示障碍物精灵 for sprite in block_list: # 遍历、展示障碍物精灵
sprite.rect.x -= speed sprite.rect.x -= 8
screen.blit(sprite.image, (sprite.rect.x, sprite.rect.y)) screen.blit(sprite.image, (sprite.rect.x, sprite.rect.y))
if sprite.rect.x <= 0-sprite.rect.width: if sprite.rect.x <= 0-sprite.rect.width:
sprite.kill() sprite.kill()
...@@ -127,10 +121,6 @@ while True: ...@@ -127,10 +121,6 @@ while True:
score+=sprite.score score+=sprite.score
sprite.score=0 sprite.score=0
print(score) print(score)
if score>old_score:
score_audio.play()
old_score=score
# 刷新画面 # 刷新画面
......
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