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  • pygame_lesson9_diy2
  • my_game.py
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  • BellCodeEditor's avatar
    save project · b0133c06
    BellCodeEditor committed 3 years ago
    b0133c06
my_game.py 5.55 KB
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import pygame
from pygame import locals
import random

class Block (pygame.sprite.Sprite):
    def __init__(self , image1 , image2 ,image3):
        super().__init__()
        self.image = random.choice([image1 , image2 ,image3])
        self.rect = self.image.get_rect()
        self.rect.x = 1000
        self.rect.y = 500 - self.rect.height
        self.score = 1
class Wukong(pygame.sprite.Sprite):
    def __init__(self , image1):
        super().__init__()
        self.image = image1
        self.rect = self.image.get_rect()
        self.rect.x = 150
        self.rect.y = 400

pygame.init()  # 初始化
# 创建一个窗口
screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock()  # pygame时钟,控制游戏速度(帧数)
# 载入图片
background = pygame.image.load('bg.png')    # 背景
road = pygame.image.load('road.png')      # 路
stone = pygame.image.load('stone.png')      # 石头
cacti = pygame.image.load('cacti.png')      # 仙人掌
bush = pygame.image.load('bush.png')      # 灌木丛
hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero2.png'),
pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')]
pygame.display.set_caption("一只猴的回家路")
basic_font = pygame.font.Font('STKAITI.TTF',32)
index = 0
heroLength = len(hero)
state = "runing"
t = 40
d = 36
f = 36
v = 40
k = 40
o = 36
p = 38
block_list = pygame.sprite.Group()
time = 0
road_x = 0
bg_x = 0
wukong = Wukong(hero[0])
gameState = True
score = 0
speed = 0
OldScore = 0
scoreMusic = pygame.mixer.Sound('score.wav')
while True:
    for event in pygame.event.get():
        if event.type == locals.QUIT:
            # 接收到退出事件后退出程序
            exit()
        if event.type == locals.KEYDOWN and state == "runing":
            if event.key == locals.K_w:
                state = "d"
            if event.key == locals.K_d:
                state = "s" 
            if event.key == locals.K_e:
                state = "l"
            if event.key == locals.K_a:
                state = "x"
            if event.key == locals.K_s:
                state = "z"
            
    speed = 8 + score//3           

#d遁地
    if state == "s" :
        if v > 0:
            wukong.rect.y += v
            v -= 2
        else:
            state = "e"
    if state == "e" :
        if v <= 40:
            wukong.rect.y -= t
            v += 2
            k -= 2
        else:
            state = "m"
    if state == "m" :
        if k <= 40:
            wukong.rect.y += k
            k += 2
        else:
            wukong.rect.y = 400
            state = "runing"
#e凌波微步
    if state == "l" :
        if d > 0:
            wukong.rect.y -= d
            d -= 2
        else:
            state = "jj"
    if state == "jj" :
        if d <= 36:
           d += 2  
           f -= 2              
        else:
            state = "o"
    if state == "o":
        if f <= 36:
            wukong.rect.y += f
            f += 2
        else:
            wukong.rect.y = 400   
            state = "runing"
#a小
    if state == "x" :
        if o > 0:
            wukong.rect.y -= o
            o -= 2
        else:
            state = "p"
    if state == "p":
        if o <= 36:
            wukong.rect.y += o
            o += 2
        else:
            state = "runing"
            o -= 2
#s中
    if state == "z" :
        if p > 0:
            wukong.rect.y -= p
            p -= 2
        else:
            state = "q"
    if state == "q":
        if p <= 38:
            wukong.rect.y += p
            p += 2
        else:
            state = "runing"
            p -= 2
#w大
    if state == "d" :
        if t > 0:
            wukong.rect.y -= t
            t -= 2
        else:
            state = "down"
    if state == "down" :
        if t <= 40:
            wukong.rect.y += t
            t += 2
        else:
            state = "runing"
            t -= 2
#         
    if gameState == True:               
        wukong.image = hero[index]
        screen.blit(background, (bg_x, 0))
        screen.blit(road, (road_x, 500))
        screen.blit(wukong.image, (wukong.rect.x, wukong.rect.y))


        bg_x -= 1
        if bg_x <= -1000:
            bg_x = 0
        road_x -= speed
        if road_x <= -1000:
            road_x = 0
        time += 1
        if time >= 60 :
            time = 0
            wyf = random.randint(0,5)
            if wyf > 2:
                ob = Block(bush,cacti ,bush)
                block_list.add(ob)
        for sprit in block_list:
            sprit.rect.x -= speed
            screen.blit(sprit.image,(sprit.rect.x , sprit.rect.y))
            if sprit.rect.x <= 0-sprit.rect.width:
                sprit.kill()
            if pygame.sprite.collide_rect(wukong,sprit):
                over = pygame.image.load('gameover.png')
                screen.blit(over,(400,200))
                gameState = False
            else:
                if sprit.rect.x + sprit.rect.width < wukong.rect.x:
                    score += sprit.score
                    sprit.score = 0
        scoreSurf = basic_font.render("分数:"+str(score),True,(255,0,0))
        screen.blit(scoreSurf,(850,20))
        
        if state == "runing":
            index += 1
            if index > 4:
                index = 0
        # 刷新画面
        pygame.display.update()
        FPS.tick(60)

        if state == "runing":
            index += 1
            if index > 4:
                index = 0
        if score > OldScore:
           scoreMusic.play()
           OldScore = score
        # 刷新画面
        pygame.display.update()
        FPS.tick(60)