my_game.py
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import pygame
from pygame import locals
import random
class Block (pygame.sprite.Sprite):
def __init__(self , image1 , image2 ,image3):
super().__init__()
self.image = random.choice([image1 , image2 ,image3])
self.rect = self.image.get_rect()
self.rect.x = 1000
self.rect.y = 500 - self.rect.height
self.score = 1
class Wukong(pygame.sprite.Sprite):
def __init__(self , image1):
super().__init__()
self.image = image1
self.rect = self.image.get_rect()
self.rect.x = 150
self.rect.y = 400
pygame.init() # 初始化
# 创建一个窗口
screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# 载入图片
background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌
bush = pygame.image.load('bush.png') # 灌木丛
hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero2.png'),
pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')]
pygame.display.set_caption("一只猴的回家路")
basic_font = pygame.font.Font('STKAITI.TTF',32)
index = 0
heroLength = len(hero)
state = "runing"
t = 40
d = 36
f = 36
v = 40
k = 40
o = 36
p = 38
block_list = pygame.sprite.Group()
time = 0
road_x = 0
bg_x = 0
wukong = Wukong(hero[0])
gameState = True
score = 0
speed = 0
OldScore = 0
scoreMusic = pygame.mixer.Sound('score.wav')
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
if event.type == locals.KEYDOWN and state == "runing":
if event.key == locals.K_w:
state = "d"
if event.key == locals.K_d:
state = "s"
if event.key == locals.K_e:
state = "l"
if event.key == locals.K_a:
state = "x"
if event.key == locals.K_s:
state = "z"
speed = 8 + score//3
#d遁地
if state == "s" :
if v > 0:
wukong.rect.y += v
v -= 2
else:
state = "e"
if state == "e" :
if v <= 40:
wukong.rect.y -= t
v += 2
k -= 2
else:
state = "m"
if state == "m" :
if k <= 40:
wukong.rect.y += k
k += 2
else:
wukong.rect.y = 400
state = "runing"
#e凌波微步
if state == "l" :
if d > 0:
wukong.rect.y -= d
d -= 2
else:
state = "jj"
if state == "jj" :
if d <= 36:
d += 2
f -= 2
else:
state = "o"
if state == "o":
if f <= 36:
wukong.rect.y += f
f += 2
else:
wukong.rect.y = 400
state = "runing"
#a小
if state == "x" :
if o > 0:
wukong.rect.y -= o
o -= 2
else:
state = "p"
if state == "p":
if o <= 36:
wukong.rect.y += o
o += 2
else:
state = "runing"
o -= 2
#s中
if state == "z" :
if p > 0:
wukong.rect.y -= p
p -= 2
else:
state = "q"
if state == "q":
if p <= 38:
wukong.rect.y += p
p += 2
else:
state = "runing"
p -= 2
#w大
if state == "d" :
if t > 0:
wukong.rect.y -= t
t -= 2
else:
state = "down"
if state == "down" :
if t <= 40:
wukong.rect.y += t
t += 2
else:
state = "runing"
t -= 2
#
if gameState == True:
wukong.image = hero[index]
screen.blit(background, (bg_x, 0))
screen.blit(road, (road_x, 500))
screen.blit(wukong.image, (wukong.rect.x, wukong.rect.y))
bg_x -= 1
if bg_x <= -1000:
bg_x = 0
road_x -= speed
if road_x <= -1000:
road_x = 0
time += 1
if time >= 60 :
time = 0
wyf = random.randint(0,5)
if wyf > 2:
ob = Block(bush,cacti ,bush)
block_list.add(ob)
for sprit in block_list:
sprit.rect.x -= speed
screen.blit(sprit.image,(sprit.rect.x , sprit.rect.y))
if sprit.rect.x <= 0-sprit.rect.width:
sprit.kill()
if pygame.sprite.collide_rect(wukong,sprit):
over = pygame.image.load('gameover.png')
screen.blit(over,(400,200))
gameState = False
else:
if sprit.rect.x + sprit.rect.width < wukong.rect.x:
score += sprit.score
sprit.score = 0
scoreSurf = basic_font.render("分数:"+str(score),True,(255,0,0))
screen.blit(scoreSurf,(850,20))
if state == "runing":
index += 1
if index > 4:
index = 0
# 刷新画面
pygame.display.update()
FPS.tick(60)
if state == "runing":
index += 1
if index > 4:
index = 0
if score > OldScore:
scoreMusic.play()
OldScore = score
# 刷新画面
pygame.display.update()
FPS.tick(60)