Commit fde8a6f9 by BellCodeEditor

auto save

parent 3bb2e58c
Showing with 7 additions and 1 deletions
...@@ -14,7 +14,7 @@ class Block(pygame.sprite.Sprite): # 障碍物精灵类 ...@@ -14,7 +14,7 @@ class Block(pygame.sprite.Sprite): # 障碍物精灵类
# 障碍物绘制坐标 # 障碍物绘制坐标
self.rect.x = 1000 self.rect.x = 1000
self.rect.y = 500 - self.rect.height self.rect.y = 500 - self.rect.height
self.score = 1
class Player(pygame.sprite.Sprite): # 悟空 class Player(pygame.sprite.Sprite): # 悟空
def __init__(self, image): def __init__(self, image):
super().__init__() super().__init__()
...@@ -40,6 +40,9 @@ hero = [pygame.image.load('hero1.png'), ...@@ -40,6 +40,9 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero3.png'), pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'), pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')] pygame.image.load('hero5.png')]
score_audio = pygame.mixer.Sound('score.wav')
basic_font = pygame.Font('STKAITI.TTF',18)#字体
index = 0 index = 0
y = 400 y = 400
jumpState = "runing" jumpState = "runing"
...@@ -49,6 +52,9 @@ bg_x = 0 ...@@ -49,6 +52,9 @@ bg_x = 0
time = 0 time = 0
gamestate = True gamestate = True
score = 0
old_score = score
block_list =pygame.sprite.Group() # 创建精灵组 block_list =pygame.sprite.Group() # 创建精灵组
while True: while True:
......
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