Commit fbb9fe48 by BellCodeEditor

save project

parent 3c5201bf
Showing with 9 additions and 5 deletions
......@@ -40,7 +40,8 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')]
basic_font = pygame.font.Font('STKAITI.TTF',32)
score_audio=pygame.mixer.Sound('score.wav')
basic_font = pygame.font.Font('STKAITI.TTF',18)
index = 0
y = 400
jumpState = "runing"
......@@ -49,7 +50,8 @@ road_x = 0
bg_x = 0
time = 0
gamestate = True
score=0
old_score=score
block_list =pygame.sprite.Group() # 创建精灵组
while True:
......@@ -61,7 +63,7 @@ while True:
if jumpState == "runing":
if event.key == locals.K_SPACE:
jumpState = "up"
speed=8+score//3
# 悟空造型
wukong = Player(hero[index])
if jumpState == "runing": # 跑步状态下
......@@ -92,7 +94,7 @@ while True:
bg_x = 0
screen.blit(background, (bg_x, 0)) # 远景
road_x -= 8
road_x -= speed
if road_x<=-1000:
road_x = 0
screen.blit(road, (road_x, 500)) # 道路
......@@ -119,7 +121,9 @@ while True:
if sprite.rext.x+sprite.rext.width<wukong.rect.x:
score+=1
sprite.score=0
print(score)
if score>old_score:
score_audio.play()
old_score=score
scoreSurf = basic_font.render("分数:"+str(score),True,(255,0,0))
screen.blit(scoreSurf,(850,20))
......
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