Commit f975d619 by BellCodeEditor

save project

parent 3bb2e58c
Showing with 90 additions and 37 deletions
import pygame
import pygame,json
from pygame import locals
import random
pygame.init() # 初始化
# 创建一个窗口
class Block(pygame.sprite.Sprite): # 障碍物精灵类
# 障碍物精灵 处理图像
class Block(pygame.sprite.Sprite):
def __init__(self,image1,image2,image3):
super().__init__()
# 加载障碍物的图片
self.image = random.choice([image1, image2, image3])
# 根据障碍物位图的宽高设置矩形
self.image = random.choice([image1,image2,image3])
self.rect = self.image.get_rect()
# 障碍物绘制坐标
self.rect.x = 1000
self.rect.y = 500 - self.rect.height
self.rect.y = 500-self.rect.height
self.s=1
self.sd=8
class Player(pygame.sprite.Sprite): # 悟空
def __init__(self, image):
# 悟空精灵
class Player(pygame.sprite.Sprite):
def __init__(self,image):
super().__init__()
# 加载悟空精灵图像
self.image = image
# image的get_rect()方法,可以返回pygame.Rect(0,0,图像宽,图像高)的对象
self.rect = self.image.get_rect()
self.rect.x = 150
self.rect.y = 400
# 创建一个窗口
screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
pygame.display.set_caption("悟空酷跑")
......@@ -40,17 +40,34 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')]
b_f=pygame.font.Font("STKAITI.TTF",18)
s_a=pygame.mixer.Sound("score.wav")
index = 0
y = 400
jumpState = "runing"
t = 30
road_x = 0
road_x = 0 # 路面x坐标
bg_x = 0
time = 0
time = 0 # 障碍物间隔时间
sd=8
gamestate = True
s=0
o_s=0
# 创建障碍物
# obstacle = random.choice([bush, stone, cacti])
# rect = obstacle.get_rect()
# rect.x = 1000
# rect.y = 500 - rect.height
block_list =pygame.sprite.Group() # 创建精灵组
#obstacle = Block(bush,stone,cacti) # 创建障碍物
block_list = pygame.sprite.Group() # 创建精灵组
with open("record.txt","r",encoding="utf-8") as f:
content=f.read()
record=json.loads(content)
one=record["1"]
two=record["2"]
three=record["3"]
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
......@@ -59,7 +76,7 @@ while True:
if event.type == locals.KEYDOWN:
if jumpState == "runing":
if event.key == locals.K_SPACE:
jumpState = "up"
jumpState = "up"\
# 悟空造型
wukong = Player(hero[index])
......@@ -85,36 +102,72 @@ while True:
jumpState = "runing"
t =30
# 将背景图画上去
bg_x -= 1
if bg_x<=-1000:
if bg_x <-1000:
bg_x = 0
screen.blit(background, (bg_x, 0)) # 远景
road_x -= 8
if road_x<=-1000:
screen.blit(background, (bg_x, 0)) # 远处背景
road_x -= sd
if road_x < -1000: # 道路移动范围
road_x = 0
screen.blit(road, (road_x, 500)) # 道路
screen.blit(road, (road_x, 500)) # 路
screen.blit(wukong.image, (150, y)) # 悟空
# 精灵组,相当于一个列表
time += 1
if time >= 60: # 创建障碍物精灵
if time >=60:
time = 0
num = random.randint(0,50)
if num > 20:
obstacle = Block(bush,cacti,stone)
num = random.randint(0,5)
if num > 2:
obstacle = Block(bush,cacti,stone) # 创建障碍物精灵
block_list.add(obstacle)
for sprite in block_list: # 遍历、展示障碍物精灵
sprite.rect.x -= 8
screen.blit(sprite.image, (sprite.rect.x, sprite.rect.y))
for sprite in block_list:
sprite.rect.x -= sd
screen.blit(sprite.image,(sprite.rect.x,sprite.rect.y))
if sprite.rect.x <= 0-sprite.rect.width:
sprite.kill()
if pygame.sprite.collide_rect(wukong, sprite): # 精灵碰撞检测
gameover = pygame.image.load('gameover.png') # 游戏结束
screen.blit(gameover, (400, 200))
if pygame.sprite.collide_rect(wukong,sprite): # 精灵碰撞检测
gameover = pygame.image.load('gameover.png')
screen.blit(gameover,(400,200))
gamestate = False
if s>three:
if s>one:
record["1"]=s
record["2"]=one
record["3"]=two
elif s>two:
record["2"]=s
record["3"]=two
else:
record["3"]=s
record=json.dumps(record,ensure_ascii=False)
with open("record.txt","w",encoding="utf-8") as f:
f.write(record)
else:
if sprite.rect.x+sprite.rect.width<wukong.rect.x:
s+=sprite.s
sprite.s=0
if s>o_s:
s_a.play()
o_s=s
scoreSurf=b_f.render("SCORE:"+str(s),True,(255,255,0))
screen.blit(scoreSurf,(880,20))
scoreSurf=b_f.render("1:"+str(one),True,(255,255,0))
screen.blit(scoreSurf,(880,50))
scoreSurf=b_f.render("2:"+str(two),True,(255,255,0))
screen.blit(scoreSurf,(880,80))
scoreSurf=b_f.render("3:"+str(three),True,(255,255,0))
screen.blit(scoreSurf,(880,110))
# if obstacle.rect.x <= 0-obstacle.rect.width: # 障碍物消失,全部用类代替
# # 创建障碍物对象
# obstacle = Block(bush,stone,cacti) # 代替下面三行
# obstacle.rect.x -= 8
#screen.blit(obstacle.image, (obstacle.rect.x, obstacle.rect.y))
# 刷新画面
sd=8+s//3
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
FPS.tick(30)
\ No newline at end of file
{"第1名": 0, "第2名": 0, "第3名": 0}
\ No newline at end of file
{"1": 6, "2": 2, "3": 1}
\ No newline at end of file
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