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Commit
f975d619
authored
Oct 24, 2021
by
BellCodeEditor
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my_game.py
record.txt
my_game.py
View file @
f975d619
import
pygame
import
pygame
,
json
from
pygame
import
locals
from
pygame
import
locals
import
random
import
random
pygame
.
init
()
# 初始化
pygame
.
init
()
# 初始化
# 创建一个窗口
class
Block
(
pygame
.
sprite
.
Sprite
):
# 障碍物精灵类
# 障碍物精灵 处理图像
class
Block
(
pygame
.
sprite
.
Sprite
):
def
__init__
(
self
,
image1
,
image2
,
image3
):
def
__init__
(
self
,
image1
,
image2
,
image3
):
super
()
.
__init__
()
super
()
.
__init__
()
# 加载障碍物的图片
self
.
image
=
random
.
choice
([
image1
,
image2
,
image3
])
self
.
image
=
random
.
choice
([
image1
,
image2
,
image3
])
# 根据障碍物位图的宽高设置矩形
self
.
rect
=
self
.
image
.
get_rect
()
self
.
rect
=
self
.
image
.
get_rect
()
# 障碍物绘制坐标
self
.
rect
.
x
=
1000
self
.
rect
.
x
=
1000
self
.
rect
.
y
=
500
-
self
.
rect
.
height
self
.
rect
.
y
=
500
-
self
.
rect
.
height
self
.
s
=
1
self
.
sd
=
8
class
Player
(
pygame
.
sprite
.
Sprite
):
# 悟空
# 悟空精灵
def
__init__
(
self
,
image
):
class
Player
(
pygame
.
sprite
.
Sprite
):
def
__init__
(
self
,
image
):
super
()
.
__init__
()
super
()
.
__init__
()
# 加载悟空精灵图像
self
.
image
=
image
self
.
image
=
image
# image的get_rect()方法,可以返回pygame.Rect(0,0,图像宽,图像高)的对象
self
.
rect
=
self
.
image
.
get_rect
()
self
.
rect
=
self
.
image
.
get_rect
()
self
.
rect
.
x
=
150
self
.
rect
.
x
=
150
self
.
rect
.
y
=
400
self
.
rect
.
y
=
400
# 创建一个窗口
screen
=
pygame
.
display
.
set_mode
((
1000
,
600
))
screen
=
pygame
.
display
.
set_mode
((
1000
,
600
))
FPS
=
pygame
.
time
.
Clock
()
# pygame时钟,控制游戏速度(帧数)
FPS
=
pygame
.
time
.
Clock
()
# pygame时钟,控制游戏速度(帧数)
pygame
.
display
.
set_caption
(
"悟空酷跑"
)
pygame
.
display
.
set_caption
(
"悟空酷跑"
)
...
@@ -40,17 +40,34 @@ hero = [pygame.image.load('hero1.png'),
...
@@ -40,17 +40,34 @@ hero = [pygame.image.load('hero1.png'),
pygame
.
image
.
load
(
'hero3.png'
),
pygame
.
image
.
load
(
'hero3.png'
),
pygame
.
image
.
load
(
'hero4.png'
),
pygame
.
image
.
load
(
'hero4.png'
),
pygame
.
image
.
load
(
'hero5.png'
)]
pygame
.
image
.
load
(
'hero5.png'
)]
b_f
=
pygame
.
font
.
Font
(
"STKAITI.TTF"
,
18
)
s_a
=
pygame
.
mixer
.
Sound
(
"score.wav"
)
index
=
0
index
=
0
y
=
400
y
=
400
jumpState
=
"runing"
jumpState
=
"runing"
t
=
30
t
=
30
road_x
=
0
road_x
=
0
# 路面x坐标
bg_x
=
0
bg_x
=
0
time
=
0
time
=
0
# 障碍物间隔时间
sd
=
8
gamestate
=
True
gamestate
=
True
s
=
0
o_s
=
0
# 创建障碍物
# obstacle = random.choice([bush, stone, cacti])
# rect = obstacle.get_rect()
# rect.x = 1000
# rect.y = 500 - rect.height
block_list
=
pygame
.
sprite
.
Group
()
# 创建精灵组
#obstacle = Block(bush,stone,cacti) # 创建障碍物
block_list
=
pygame
.
sprite
.
Group
()
# 创建精灵组
with
open
(
"record.txt"
,
"r"
,
encoding
=
"utf-8"
)
as
f
:
content
=
f
.
read
()
record
=
json
.
loads
(
content
)
one
=
record
[
"1"
]
two
=
record
[
"2"
]
three
=
record
[
"3"
]
while
True
:
while
True
:
for
event
in
pygame
.
event
.
get
():
for
event
in
pygame
.
event
.
get
():
if
event
.
type
==
locals
.
QUIT
:
if
event
.
type
==
locals
.
QUIT
:
...
@@ -59,7 +76,7 @@ while True:
...
@@ -59,7 +76,7 @@ while True:
if
event
.
type
==
locals
.
KEYDOWN
:
if
event
.
type
==
locals
.
KEYDOWN
:
if
jumpState
==
"runing"
:
if
jumpState
==
"runing"
:
if
event
.
key
==
locals
.
K_SPACE
:
if
event
.
key
==
locals
.
K_SPACE
:
jumpState
=
"up"
jumpState
=
"up"
\
# 悟空造型
# 悟空造型
wukong
=
Player
(
hero
[
index
])
wukong
=
Player
(
hero
[
index
])
...
@@ -85,36 +102,72 @@ while True:
...
@@ -85,36 +102,72 @@ while True:
jumpState
=
"runing"
jumpState
=
"runing"
t
=
30
t
=
30
# 将背景图画上去
# 将背景图画上去
bg_x
-=
1
bg_x
-=
1
if
bg_x
<=
-
1000
:
if
bg_x
<
-
1000
:
bg_x
=
0
bg_x
=
0
screen
.
blit
(
background
,
(
bg_x
,
0
))
# 远景
screen
.
blit
(
background
,
(
bg_x
,
0
))
# 远处背景
road_x
-=
sd
road_x
-=
8
if
road_x
<
-
1000
:
# 道路移动范围
if
road_x
<=-
1000
:
road_x
=
0
road_x
=
0
screen
.
blit
(
road
,
(
road_x
,
500
))
# 道路
screen
.
blit
(
road
,
(
road_x
,
500
))
# 路
screen
.
blit
(
wukong
.
image
,
(
150
,
y
))
# 悟空
screen
.
blit
(
wukong
.
image
,
(
150
,
y
))
# 悟空
# 精灵组,相当于一个列表
time
+=
1
time
+=
1
if
time
>=
60
:
# 创建障碍物精灵
if
time
>=
60
:
time
=
0
time
=
0
num
=
random
.
randint
(
0
,
5
0
)
num
=
random
.
randint
(
0
,
5
)
if
num
>
2
0
:
if
num
>
2
:
obstacle
=
Block
(
bush
,
cacti
,
stone
)
obstacle
=
Block
(
bush
,
cacti
,
stone
)
# 创建障碍物精灵
block_list
.
add
(
obstacle
)
block_list
.
add
(
obstacle
)
for
sprite
in
block_list
:
# 遍历、展示障碍物精灵
for
sprite
in
block_list
:
sprite
.
rect
.
x
-=
8
sprite
.
rect
.
x
-=
sd
screen
.
blit
(
sprite
.
image
,
(
sprite
.
rect
.
x
,
sprite
.
rect
.
y
))
screen
.
blit
(
sprite
.
image
,
(
sprite
.
rect
.
x
,
sprite
.
rect
.
y
))
if
sprite
.
rect
.
x
<=
0
-
sprite
.
rect
.
width
:
if
sprite
.
rect
.
x
<=
0
-
sprite
.
rect
.
width
:
sprite
.
kill
()
sprite
.
kill
()
if
pygame
.
sprite
.
collide_rect
(
wukong
,
sprite
):
# 精灵碰撞检测
if
pygame
.
sprite
.
collide_rect
(
wukong
,
sprite
):
# 精灵碰撞检测
gameover
=
pygame
.
image
.
load
(
'gameover.png'
)
# 游戏结束
gameover
=
pygame
.
image
.
load
(
'gameover.png'
)
screen
.
blit
(
gameover
,
(
400
,
200
))
screen
.
blit
(
gameover
,
(
400
,
200
))
gamestate
=
False
gamestate
=
False
if
s
>
three
:
if
s
>
one
:
record
[
"1"
]
=
s
record
[
"2"
]
=
one
record
[
"3"
]
=
two
elif
s
>
two
:
record
[
"2"
]
=
s
record
[
"3"
]
=
two
else
:
record
[
"3"
]
=
s
record
=
json
.
dumps
(
record
,
ensure_ascii
=
False
)
with
open
(
"record.txt"
,
"w"
,
encoding
=
"utf-8"
)
as
f
:
f
.
write
(
record
)
else
:
if
sprite
.
rect
.
x
+
sprite
.
rect
.
width
<
wukong
.
rect
.
x
:
s
+=
sprite
.
s
sprite
.
s
=
0
if
s
>
o_s
:
s_a
.
play
()
o_s
=
s
scoreSurf
=
b_f
.
render
(
"SCORE:"
+
str
(
s
),
True
,(
255
,
255
,
0
))
screen
.
blit
(
scoreSurf
,(
880
,
20
))
scoreSurf
=
b_f
.
render
(
"1:"
+
str
(
one
),
True
,(
255
,
255
,
0
))
screen
.
blit
(
scoreSurf
,(
880
,
50
))
scoreSurf
=
b_f
.
render
(
"2:"
+
str
(
two
),
True
,(
255
,
255
,
0
))
screen
.
blit
(
scoreSurf
,(
880
,
80
))
scoreSurf
=
b_f
.
render
(
"3:"
+
str
(
three
),
True
,(
255
,
255
,
0
))
screen
.
blit
(
scoreSurf
,(
880
,
110
))
# if obstacle.rect.x <= 0-obstacle.rect.width: # 障碍物消失,全部用类代替
# # 创建障碍物对象
# obstacle = Block(bush,stone,cacti) # 代替下面三行
# obstacle.rect.x -= 8
#screen.blit(obstacle.image, (obstacle.rect.x, obstacle.rect.y))
# 刷新画面
# 刷新画面
sd
=
8
+
s
//
3
pygame
.
display
.
update
()
pygame
.
display
.
update
()
FPS
.
tick
(
60
)
FPS
.
tick
(
30
)
\ No newline at end of file
\ No newline at end of file
record.txt
View file @
f975d619
{"第1名": 0, "第2名": 0, "第3名": 0}
{"1": 6, "2": 2, "3": 1}
\ No newline at end of file
\ No newline at end of file
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