Commit f975d619 by BellCodeEditor

save project

parent 3bb2e58c
Showing with 90 additions and 37 deletions
import pygame import pygame,json
from pygame import locals from pygame import locals
import random import random
pygame.init() # 初始化 pygame.init() # 初始化
# 创建一个窗口
class Block(pygame.sprite.Sprite): # 障碍物精灵类 # 障碍物精灵 处理图像
class Block(pygame.sprite.Sprite):
def __init__(self,image1,image2,image3): def __init__(self,image1,image2,image3):
super().__init__() super().__init__()
# 加载障碍物的图片 self.image = random.choice([image1,image2,image3])
self.image = random.choice([image1, image2, image3])
# 根据障碍物位图的宽高设置矩形
self.rect = self.image.get_rect() self.rect = self.image.get_rect()
# 障碍物绘制坐标
self.rect.x = 1000 self.rect.x = 1000
self.rect.y = 500 - self.rect.height self.rect.y = 500-self.rect.height
self.s=1
self.sd=8
class Player(pygame.sprite.Sprite): # 悟空 # 悟空精灵
def __init__(self, image): class Player(pygame.sprite.Sprite):
def __init__(self,image):
super().__init__() super().__init__()
# 加载悟空精灵图像
self.image = image self.image = image
# image的get_rect()方法,可以返回pygame.Rect(0,0,图像宽,图像高)的对象
self.rect = self.image.get_rect() self.rect = self.image.get_rect()
self.rect.x = 150 self.rect.x = 150
self.rect.y = 400 self.rect.y = 400
# 创建一个窗口
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
pygame.display.set_caption("悟空酷跑") pygame.display.set_caption("悟空酷跑")
...@@ -40,17 +40,34 @@ hero = [pygame.image.load('hero1.png'), ...@@ -40,17 +40,34 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero3.png'), pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'), pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')] pygame.image.load('hero5.png')]
b_f=pygame.font.Font("STKAITI.TTF",18)
s_a=pygame.mixer.Sound("score.wav")
index = 0 index = 0
y = 400 y = 400
jumpState = "runing" jumpState = "runing"
t = 30 t = 30
road_x = 0 road_x = 0 # 路面x坐标
bg_x = 0 bg_x = 0
time = 0 time = 0 # 障碍物间隔时间
sd=8
gamestate = True gamestate = True
s=0
o_s=0
# 创建障碍物
# obstacle = random.choice([bush, stone, cacti])
# rect = obstacle.get_rect()
# rect.x = 1000
# rect.y = 500 - rect.height
block_list =pygame.sprite.Group() # 创建精灵组 #obstacle = Block(bush,stone,cacti) # 创建障碍物
block_list = pygame.sprite.Group() # 创建精灵组
with open("record.txt","r",encoding="utf-8") as f:
content=f.read()
record=json.loads(content)
one=record["1"]
two=record["2"]
three=record["3"]
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -59,7 +76,7 @@ while True: ...@@ -59,7 +76,7 @@ while True:
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if jumpState == "runing": if jumpState == "runing":
if event.key == locals.K_SPACE: if event.key == locals.K_SPACE:
jumpState = "up" jumpState = "up"\
# 悟空造型 # 悟空造型
wukong = Player(hero[index]) wukong = Player(hero[index])
...@@ -85,36 +102,72 @@ while True: ...@@ -85,36 +102,72 @@ while True:
jumpState = "runing" jumpState = "runing"
t =30 t =30
# 将背景图画上去 # 将背景图画上去
bg_x -= 1 bg_x -= 1
if bg_x<=-1000: if bg_x <-1000:
bg_x = 0 bg_x = 0
screen.blit(background, (bg_x, 0)) # 远景 screen.blit(background, (bg_x, 0)) # 远处背景
road_x -= sd
road_x -= 8 if road_x < -1000: # 道路移动范围
if road_x<=-1000:
road_x = 0 road_x = 0
screen.blit(road, (road_x, 500)) # 道路 screen.blit(road, (road_x, 500)) # 路
screen.blit(wukong.image, (150, y)) # 悟空 screen.blit(wukong.image, (150, y)) # 悟空
# 精灵组,相当于一个列表
time += 1 time += 1
if time >= 60: # 创建障碍物精灵
if time >=60:
time = 0 time = 0
num = random.randint(0,50) num = random.randint(0,5)
if num > 20: if num > 2:
obstacle = Block(bush,cacti,stone) obstacle = Block(bush,cacti,stone) # 创建障碍物精灵
block_list.add(obstacle) block_list.add(obstacle)
for sprite in block_list: # 遍历、展示障碍物精灵 for sprite in block_list:
sprite.rect.x -= 8 sprite.rect.x -= sd
screen.blit(sprite.image, (sprite.rect.x, sprite.rect.y)) screen.blit(sprite.image,(sprite.rect.x,sprite.rect.y))
if sprite.rect.x <= 0-sprite.rect.width: if sprite.rect.x <= 0-sprite.rect.width:
sprite.kill() sprite.kill()
if pygame.sprite.collide_rect(wukong, sprite): # 精灵碰撞检测 if pygame.sprite.collide_rect(wukong,sprite): # 精灵碰撞检测
gameover = pygame.image.load('gameover.png') # 游戏结束 gameover = pygame.image.load('gameover.png')
screen.blit(gameover, (400, 200)) screen.blit(gameover,(400,200))
gamestate = False gamestate = False
if s>three:
if s>one:
record["1"]=s
record["2"]=one
record["3"]=two
elif s>two:
record["2"]=s
record["3"]=two
else:
record["3"]=s
record=json.dumps(record,ensure_ascii=False)
with open("record.txt","w",encoding="utf-8") as f:
f.write(record)
else:
if sprite.rect.x+sprite.rect.width<wukong.rect.x:
s+=sprite.s
sprite.s=0
if s>o_s:
s_a.play()
o_s=s
scoreSurf=b_f.render("SCORE:"+str(s),True,(255,255,0))
screen.blit(scoreSurf,(880,20))
scoreSurf=b_f.render("1:"+str(one),True,(255,255,0))
screen.blit(scoreSurf,(880,50))
scoreSurf=b_f.render("2:"+str(two),True,(255,255,0))
screen.blit(scoreSurf,(880,80))
scoreSurf=b_f.render("3:"+str(three),True,(255,255,0))
screen.blit(scoreSurf,(880,110))
# if obstacle.rect.x <= 0-obstacle.rect.width: # 障碍物消失,全部用类代替
# # 创建障碍物对象
# obstacle = Block(bush,stone,cacti) # 代替下面三行
# obstacle.rect.x -= 8
#screen.blit(obstacle.image, (obstacle.rect.x, obstacle.rect.y))
# 刷新画面 # 刷新画面
sd=8+s//3
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(30)
\ No newline at end of file \ No newline at end of file
{"第1名": 0, "第2名": 0, "第3名": 0} {"1": 6, "2": 2, "3": 1}
\ No newline at end of file \ No newline at end of file
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