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Commit
f6230351
authored
Nov 19, 2021
by
BellCodeEditor
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parent
bb002375
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3 changed files
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40 additions
and
8 deletions
STKAITI.TTF
my_game.py
record.txt
STKAITI.TTF
0 → 100644
View file @
f6230351
File added
my_game.py
View file @
f6230351
import
pygame
from
pygame
import
locals
import
random
import
json
pygame
.
init
()
# 初始化
...
...
@@ -50,8 +51,18 @@ bg_x = 0
time
=
0
gamestate
=
True
basic_font
=
pygame
.
font
.
Font
(
'STKAITI.TTF'
,
18
)
#字体
score
=
0
old_score
=
score
speed
=
8
+
score
//
3
block_list
=
pygame
.
sprite
.
Group
()
# 创建精灵组
score_audio
=
pygame
.
mixer
.
Sound
(
'score.wav'
)
with
open
(
'record.txt'
,
'r'
,
encoding
=
'utf-8'
)
as
f
:
content
=
f
.
read
()
record
=
json
.
loads
(
content
)
#转化成字典格式
one
=
record
[
'第1名'
]
two
=
record
[
'第2名'
]
three
=
record
[
'第3名'
]
while
True
:
for
event
in
pygame
.
event
.
get
():
...
...
@@ -93,7 +104,7 @@ while True:
bg_x
=
0
screen
.
blit
(
background
,
(
bg_x
,
0
))
# 远景
road_x
-=
8
road_x
-=
speed
if
road_x
<=-
1000
:
road_x
=
0
screen
.
blit
(
road
,
(
road_x
,
500
))
# 道路
...
...
@@ -108,7 +119,7 @@ while True:
obstacle
=
Block
(
bush
,
cacti
,
stone
)
block_list
.
add
(
obstacle
)
for
sprite
in
block_list
:
# 遍历、展示障碍物精灵
sprite
.
rect
.
x
-=
8
sprite
.
rect
.
x
-=
speed
screen
.
blit
(
sprite
.
image
,
(
sprite
.
rect
.
x
,
sprite
.
rect
.
y
))
if
sprite
.
rect
.
x
<=
0
-
sprite
.
rect
.
width
:
sprite
.
kill
()
...
...
@@ -116,15 +127,35 @@ while True:
gameover
=
pygame
.
image
.
load
(
'gameover.png'
)
# 游戏结束
screen
.
blit
(
gameover
,
(
400
,
200
))
gamestate
=
False
if
score
>
three
:
if
score
>
one
:
record
[
'第1名'
]
=
score
record
[
'第2名'
]
=
one
record
[
'第3名'
]
=
two
elif
score
>
two
:
record
[
'第2名'
]
=
score
record
[
'第3名'
]
=
two
else
:
record
[
'第3名'
]
=
score
record
=
json
.
dumps
(
record
,
ensure_ascii
=
False
)
#转换格式 写入文档
with
open
(
'record.txt'
,
'w'
,
encoding
=
'utf-8'
)
as
f
:
f
.
write
(
record
)
else
:
if
(
sprite
.
rect
.
x
+
sprite
.
rect
.
width
)
<
wukong
.
rect
.
x
:
score
+=
sprite
.
score
sprite
.
score
=
0
if
score
>
old_score
:
score_audio
.
play
()
old_score
=
score
#刷新分数
scoreSurf
=
basic_font
.
render
(
'分数:'
+
str
(
score
),
T
ur
e
,(
255
,
255
,
255
))
scoreSurf
=
basic_font
.
render
(
'分数:'
+
str
(
score
),
T
ru
e
,(
255
,
255
,
255
))
screen
.
blit
(
scoreSurf
,(
880
,
20
))
scoreSurf
=
basic_font
.
render
(
'第1名:'
+
str
(
one
),
True
,(
255
,
255
,
255
))
screen
.
blit
(
scoreSurf
,(
880
,
50
))
scoreSurf
=
basic_font
.
render
(
'第2名:'
+
str
(
two
),
True
,(
255
,
255
,
255
))
screen
.
blit
(
scoreSurf
,(
880
,
80
))
scoreSurf
=
basic_font
.
render
(
'第3名:'
+
str
(
three
),
True
,(
255
,
255
,
255
))
screen
.
blit
(
scoreSurf
,(
880
,
110
))
# 刷新画面
pygame
.
display
.
update
()
FPS
.
tick
(
60
)
\ No newline at end of file
record.txt
View file @
f6230351
{"第1名": 0, "第2名": 0, "第3名": 0}
\ No newline at end of file
{"第1名": 4, "第2名": 3, "第3名": 2}
\ No newline at end of file
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