Commit f4803d96 by BellCodeEditor

save project

parent 46ce0fb9
Showing with 12 additions and 6 deletions
...@@ -42,6 +42,7 @@ hero = [pygame.image.load('hero1.png'), ...@@ -42,6 +42,7 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero4.png'), pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')] pygame.image.load('hero5.png')]
basic_font = pygame.font.Font('STKAITI.TTF', 18) basic_font = pygame.font.Font('STKAITI.TTF', 18)
score_audio = pygame.mixer.Sound('score.wav')
score=0 score=0
index = 0 index = 0
y = 400 y = 400
...@@ -51,7 +52,7 @@ road_x = 0 ...@@ -51,7 +52,7 @@ road_x = 0
bg_x = 0 bg_x = 0
time = 0 time = 0
gamestate = True gamestate = True
oldscose=score
block_list =pygame.sprite.Group() # 创建精灵组 block_list =pygame.sprite.Group() # 创建精灵组
while True: while True:
...@@ -65,6 +66,8 @@ while True: ...@@ -65,6 +66,8 @@ while True:
jumpState = "up" jumpState = "up"
# 悟空造型 # 悟空造型
speedroad=8+score/3
speedbg=1+score/3
wukong = Player(hero[index]) wukong = Player(hero[index])
if jumpState == "runing": # 跑步状态下 if jumpState == "runing": # 跑步状态下
index += 1 index += 1
...@@ -76,25 +79,25 @@ while True: ...@@ -76,25 +79,25 @@ while True:
if t > 0: if t > 0:
y -= t y -= t
wukong.rect.y = y wukong.rect.y = y
t -= 1.75 t -= 1.65
else: else:
jumpState = "down" jumpState = "down"
if jumpState == "down": # 降落状态 if jumpState == "down": # 降落状态
if t <= 30: if t <= 30:
y += t y += t
wukong.rect.y = y wukong.rect.y = y
t += 1.75 t += 1.65
else: else:
jumpState = "runing" jumpState = "runing"
t =30 t =30
# 将背景图画上去 # 将背景图画上去
bg_x -= 1 bg_x -= speedbg
if bg_x<=-1000: if bg_x<=-1000:
bg_x = 0 bg_x = 0
screen.blit(background, (bg_x, 0)) # 远景 screen.blit(background, (bg_x, 0)) # 远景
road_x -= 8 road_x -= speedroad
if road_x<=-1000: if road_x<=-1000:
road_x = 0 road_x = 0
screen.blit(road, (road_x, 500)) # 道路 screen.blit(road, (road_x, 500)) # 道路
...@@ -109,7 +112,7 @@ while True: ...@@ -109,7 +112,7 @@ while True:
obstacle = Block(bush,cacti,stone) obstacle = Block(bush,cacti,stone)
block_list.add(obstacle) block_list.add(obstacle)
for sprite in block_list: # 遍历、展示障碍物精灵 for sprite in block_list: # 遍历、展示障碍物精灵
sprite.rect.x -= 8 sprite.rect.x -= speedroad
screen.blit(sprite.image, (sprite.rect.x, sprite.rect.y)) screen.blit(sprite.image, (sprite.rect.x, sprite.rect.y))
if sprite.rect.x <= 0-sprite.rect.width: if sprite.rect.x <= 0-sprite.rect.width:
sprite.kill() sprite.kill()
...@@ -121,6 +124,9 @@ while True: ...@@ -121,6 +124,9 @@ while True:
if (sprite.rect.x + sprite.rect.width) < wukong.rect.x: if (sprite.rect.x + sprite.rect.width) < wukong.rect.x:
score += sprite.score score += sprite.score
sprite.score = 0 sprite.score = 0
if score>oldscose:
score_audio.play()
oldscose = score
scoreSurf = basic_font.render("分数:"+str(score), True, (255, 255, 255)) scoreSurf = basic_font.render("分数:"+str(score), True, (255, 255, 255))
screen.blit(scoreSurf, (880,20)) screen.blit(scoreSurf, (880,20))
......
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