Commit f421b3e3 by BellCodeEditor

save project

parent 3bb2e58c
Showing with 13 additions and 2 deletions
......@@ -14,6 +14,7 @@ class Block(pygame.sprite.Sprite): # 障碍物精灵类
# 障碍物绘制坐标
self.rect.x = 1000
self.rect.y = 500 - self.rect.height
self.sc=1
class Player(pygame.sprite.Sprite): # 悟空
def __init__(self, image):
......@@ -24,6 +25,7 @@ class Player(pygame.sprite.Sprite): # 悟空
self.rect = self.image.get_rect()
self.rect.x = 150
self.rect.y = 400
# 创建一个窗口
screen = pygame.display.set_mode((1000, 600))
......@@ -40,6 +42,8 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')]
sc_audio=pygame.mixer.Sound('score.wav')
basic_font=pygame.font.Font('STKAITI.TTF',18)
index = 0
y = 400
jumpState = "runing"
......@@ -48,6 +52,7 @@ road_x = 0
bg_x = 0
time = 0
gamestate = True
sc=0
block_list =pygame.sprite.Group() # 创建精灵组
......@@ -96,8 +101,8 @@ while True:
road_x = 0
screen.blit(road, (road_x, 500)) # 道路
screen.blit(wukong.image, (150, y)) # 悟空
screen.blit(wukong.image, (150, y)) # 悟空
time += 1
if time >= 60: # 创建障碍物精灵
time = 0
......@@ -114,6 +119,12 @@ while True:
gameover = pygame.image.load('gameover.png') # 游戏结束
screen.blit(gameover, (400, 200))
gamestate = False
else:
if (sprite.rect.x+sprite.rect.width)<wukong.rect.x:
sc+=sprite.sc
sprite.sc=0
scS=basic_font.render(str(sc),True,(255,255,255))
screen.blit(scS,(880,20))
# 刷新画面
pygame.display.update()
......
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