Commit f2819d28 by BellCodeEditor

save project

parent 6258aec2
Showing with 8 additions and 3 deletions
......@@ -40,6 +40,8 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')]
zt = pygame.font.Font("STKAITI.TTF",18)
index = 0
y = 400
jumpState = "runing"
......@@ -49,6 +51,7 @@ bg_x = 0
time = 0
gamestate = True
score=0
speed=8
block_list =pygame.sprite.Group() # 创建精灵组
......@@ -61,7 +64,7 @@ while True:
if jumpState == "runing":
if event.key == locals.K_SPACE:
jumpState = "up"
speed = 8+score//3
# 悟空造型
wukong = Player(hero[index])
if jumpState == "runing": # 跑步状态下
......@@ -107,7 +110,7 @@ while True:
obstacle = Block(bush,cacti,stone)
block_list.add(obstacle)
for sprite in block_list: # 遍历、展示障碍物精灵
sprite.rect.x -= 8
sprite.rect.x -= speed
screen.blit(sprite.image, (sprite.rect.x, sprite.rect.y))
if sprite.rect.x <= 0-sprite.rect.width:
sprite.kill()
......@@ -119,7 +122,9 @@ while True:
if sprite.rect.x+sprite.rect.width<wukong.rect.x:
score+=sprite.score
sprite.score=0
print(score)
fs = zt.render("分数"+str(score),True,(255,255,255))
screen.blit(fs,(880,20))
# 刷新画面
pygame.display.update()
FPS.tick(60)
......
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