Commit f26de84a by BellCodeEditor

save project

parent 686c5f10
Showing with 39 additions and 6 deletions
import pygame
from pygame import locals
import random
import json
pygame.init() # 初始化
......@@ -24,6 +25,7 @@ class Player(pygame.sprite.Sprite): # 悟空
self.rect = self.image.get_rect()
self.rect.x = 150
self.rect.y = 400
self.score=1
# 创建一个窗口
screen = pygame.display.set_mode((1000, 600))
......@@ -40,7 +42,9 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')]
basic_font = pygame.font.Font('STKAITI.TTF',32)
basic_font = pygame.font.Font('STKAITI.TTF',18)
score_audio=pygame.mixer.Sound('score.wav')
index = 0
y = 400
jumpState = "runing"
......@@ -49,9 +53,20 @@ road_x = 0
bg_x = 0
time = 0
gamestate = True
score=0
speed=8
old_score=0
block_list =pygame.sprite.Group() # 创建精灵组
with open('record.txt','r',encoding='utf-8')as f:
content = f.read()
record = json.loads(content)
one=record['第1名']
two=record['第2名']
three=record['第3名']
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
......@@ -62,7 +77,9 @@ while True:
if event.key == locals.K_SPACE:
jumpState = "up"
# 悟空造型
speed=8+score//3
# 悟空造型
wukong = Player(hero[index])
if jumpState == "runing": # 跑步状态下
index += 1
......@@ -92,7 +109,7 @@ while True:
bg_x = 0
screen.blit(background, (bg_x, 0)) # 远景
road_x -= 8
road_x -= speed
if road_x<=-1000:
road_x = 0
screen.blit(road, (road_x, 500)) # 道路
......@@ -107,7 +124,7 @@ while True:
obstacle = Block(bush,cacti,stone)
block_list.add(obstacle)
for sprite in block_list: # 遍历、展示障碍物精灵
sprite.rect.x -= 8
sprite.rect.x -= speed
screen.blit(sprite.image, (sprite.rect.x, sprite.rect.y))
if sprite.rect.x <= 0-sprite.rect.width:
sprite.kill()
......@@ -115,8 +132,24 @@ while True:
gameover = pygame.image.load('gameover.png') # 游戏结束
screen.blit(gameover, (400, 200))
gamestate = False
scoreSurf = basic_font.render("分数:"+str(score),True,(255,0,0))
screen.blit(scoreSurf,(850,20))
else:
if sprite.rect.x+sprite.rect.width<wukong.rect.x:
score+=sprite.score
sprite.score=0
if score>old_score:
score_audio.play()
old_score=score
scoreSurf = basic_font.render("分数:"+str(score),True,(255,255,0))
screen.blit(scoreSurf,(880,20))
scoreSurf = basic_font.render("第1名:"+str(one),True,(255,255,0))
screen.blit(scoreSurf,(880,50))
scoreSurf = basic_font.render("第2名:"+str(two),True,(255,255,0))
screen.blit(scoreSurf,(880,80))
scoreSurf = basic_font.render("第3名:"+str(three),True,(255,255,0))
screen.blit(scoreSurf,(880,110))
# 刷新画面
pygame.display.update()
......
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