Commit eb6ce81c by BellCodeEditor

save project

parent 2b2391b6
Showing with 10 additions and 2 deletions
......@@ -14,7 +14,7 @@ class Block(pygame.sprite.Sprite): # 障碍物精灵类
# 障碍物绘制坐标
self.rect.x = 1000
self.rect.y = 500 - self.rect.height
self.score=1
class Player(pygame.sprite.Sprite): # 悟空
def __init__(self, image):
super().__init__()
......@@ -40,6 +40,7 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')]
index = 0
y = 400
jumpState = "runing"
......@@ -48,9 +49,10 @@ road_x = 0
bg_x = 0
time = 0
gamestate = True
score=0
block_list =pygame.sprite.Group() # 创建精灵组
my_font=pygame.font.Font("STKAITI.TTF")
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
......@@ -114,6 +116,12 @@ while True:
gameover = pygame.image.load('gameover.png') # 游戏结束
screen.blit(gameover, (400, 200))
gamestate = False
else:
if sprite.rect.x+sprite.rect.width<wukong.rect.x:
score+=sprite.score
sprite.score=0
text=my_font.render("fenshu:"+str(score),True,(0,0,0))
screen.bit(text,(900,20))
# 刷新画面
pygame.display.update()
......
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