Commit eb61a36c by BellCodeEditor

save project

parent 4409a2bc
Showing with 8 additions and 8 deletions
File added
...@@ -14,7 +14,7 @@ class Block(pygame.sprite.Sprite): # 障碍物精灵类 ...@@ -14,7 +14,7 @@ class Block(pygame.sprite.Sprite): # 障碍物精灵类
# 障碍物绘制坐标 # 障碍物绘制坐标
self.rect.x = 1000 self.rect.x = 1000
self.rect.y = 500 - self.rect.height self.rect.y = 500 - self.rect.height
self.score = 1
class Player(pygame.sprite.Sprite): # 悟空 class Player(pygame.sprite.Sprite): # 悟空
def __init__(self, image): def __init__(self, image):
super().__init__() super().__init__()
...@@ -41,7 +41,7 @@ hero = [pygame.image.load('hero1.png'), ...@@ -41,7 +41,7 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero4.png'), pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')] pygame.image.load('hero5.png')]
score_audio = pygame.mixer.Sound('score.wav') score_audio = pygame.mixer.Sound('score.wav')
#basic_font = pygame.font.Font('STKAITI.TTF',32) basic_font = pygame.font.Font('STKAITI.TTF',32)
index = 0 index = 0
y = 400 y = 400
jumpState = "runing" jumpState = "runing"
...@@ -117,12 +117,12 @@ while True: ...@@ -117,12 +117,12 @@ while True:
gameover = pygame.image.load('gameover.png') # 游戏结束 gameover = pygame.image.load('gameover.png') # 游戏结束
screen.blit(gameover, (400, 200)) screen.blit(gameover, (400, 200))
gamestate = False gamestate = False
#else: else:
#if (sprite.rect.x + sprite.rect.width) < wukong.rect.x: if (sprite.rect.x + sprite.rect.width) < wukong.rect.x:
#score += sprite.score score += sprite.score
#sprite.score=0 sprite.score=0
#scoreSurf = basic_font.render("分数:"+str(score),True,(255,0,0)) scoreSurf = basic_font.render("分数:"+str(score),True,(255,0,0))
#screen.blit(scoreSurf,(850,20)) screen.blit(scoreSurf,(850,20))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
......
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