diff --git a/STKAITI.TTF b/STKAITI.TTF new file mode 100644 index 0000000..5044116 Binary files /dev/null and b/STKAITI.TTF differ diff --git a/my_game.py b/my_game.py index aa5ae68..671f611 100644 --- a/my_game.py +++ b/my_game.py @@ -14,7 +14,7 @@ class Block(pygame.sprite.Sprite): # 障碍物精灵类 # 障碍物绘制坐标 self.rect.x = 1000 self.rect.y = 500 - self.rect.height - + self.score = 1 class Player(pygame.sprite.Sprite): # 悟空 def __init__(self, image): super().__init__() @@ -41,7 +41,7 @@ hero = [pygame.image.load('hero1.png'), pygame.image.load('hero4.png'), pygame.image.load('hero5.png')] score_audio = pygame.mixer.Sound('score.wav') -#basic_font = pygame.font.Font('STKAITI.TTF',32) +basic_font = pygame.font.Font('STKAITI.TTF',32) index = 0 y = 400 jumpState = "runing" @@ -117,12 +117,12 @@ while True: gameover = pygame.image.load('gameover.png') # 游戏结束 screen.blit(gameover, (400, 200)) gamestate = False - #else: - #if (sprite.rect.x + sprite.rect.width) < wukong.rect.x: - #score += sprite.score - #sprite.score=0 - #scoreSurf = basic_font.render("分数:"+str(score),True,(255,0,0)) - #screen.blit(scoreSurf,(850,20)) + else: + if (sprite.rect.x + sprite.rect.width) < wukong.rect.x: + score += sprite.score + sprite.score=0 + scoreSurf = basic_font.render("分数:"+str(score),True,(255,0,0)) + screen.blit(scoreSurf,(850,20)) # 刷新画面 pygame.display.update()