Commit ea22b8e4 by BellCodeEditor

auto save

parent 6371ff4e
Showing with 29 additions and 14 deletions
...@@ -41,6 +41,7 @@ hero = [pygame.image.load('hero1.png'), ...@@ -41,6 +41,7 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero3.png'), pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'), pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')] pygame.image.load('hero5.png')]
score_audio=pygame.mixer.Sound('score.wav')
basic_font = pygame.font.Font('STKAITI.TTF',32) basic_font = pygame.font.Font('STKAITI.TTF',32)
index = 0 index = 0
y = 400 y = 400
...@@ -56,9 +57,9 @@ block_list =pygame.sprite.Group() # 创建精灵组 ...@@ -56,9 +57,9 @@ block_list =pygame.sprite.Group() # 创建精灵组
with open('score.txt','r',encoding='utf-8')as f: with open('score.txt','r',encoding='utf-8')as f:
content=f.read() content=f.read()
record=json.loads(content) record=json.loads(content)
one=content["第1名"] one=record["第1名"]
two=content["第2名"] two=record["第2名"]
thr=content["第3名"] three=record["第3名"]
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -122,24 +123,38 @@ while True: ...@@ -122,24 +123,38 @@ while True:
gameover = pygame.image.load('gameover.png') # 游戏结束 gameover = pygame.image.load('gameover.png') # 游戏结束
screen.blit(gameover, (400, 200)) screen.blit(gameover, (400, 200))
gamestate = False gamestate = False
if score>three:
if score>one:
record["第1名"]=score
record["第2名"]=one
record["第3名"]=two
elif score>two:
record["第2名"]=score
record["第3名"]=two
else:
record["第3名"]=score
record=json.dumps(record,ensure_ascii=False)
with open('score.txt','w',encoding='utf-8') as f:
f.write(record)
else: else:
if (sprite.rect.x+ sprite.rect.width)<wukong.rect.x: if (sprite.rect.x+ sprite.rect.width)<wukong.rect.x:
score+=sprite.score score+=sprite.score
sprite.score=0 sprite.score=0
if score>old_score: if score>old_score:
score_audio.play() score_audio.play()
old_score=score old_score=score
scoreSurf=basic_font.render("分数:"+str(score),True,(255,255,255)) scoreSurf=basic_font.render("分数:"+str(score),True,(255,255,255))
screen.blit(scoreSurf,(880,20)) screen.blit(scoreSurf,(880,20))
scoreSurf=basic_font.render("第1名"+str(score),True,(255,255,255)) scoreSurf=basic_font.render("第1名"+str(one),True,(255,255,255))
screen.blit(scoreSurf,(880,50)) screen.blit(scoreSurf,(880,50))
scoreSurf=basic_font.render("第2名"+str(score),True,(255,255,255)) scoreSurf=basic_font.render("第2名"+str(two),True,(255,255,255))
screen.blit(scoreSurf,(880,80)) screen.blit(scoreSurf,(880,80))
scoreSurf=basic_font.render("第3名"+str(score),True,(255,255,255)) scoreSurf=basic_font.render("第3名"+str(three),True,(255,255,255))
screen.blit(scoreSurf,(880,110)) screen.blit(scoreSurf,(880,110))
scoreSurf = basic_font.render("分数:"+str(score),True,(255,0,0))
screen.blit(scoreSurf,(850,20))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
......
{"第1名": 0, "第2名": 0, "第3名": 0} {"第1名": 1, "第2名": 0, "第3名": 0}
\ No newline at end of file \ No newline at end of file
{"第1名": 0, "第2名": 0, "第3名": 0} {"第1名": 5, "第2名": 5, "第3名": 4}
\ No newline at end of file \ No newline at end of file
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