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Commit e731d145 authored a year ago by BellCodeEditor's avatar BellCodeEditor
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parent 7ca0cc54 c392841l1437p473a14520/cloud619787
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Showing with 23 additions and 8 deletions
  • 1.py
1.py
View file @ e731d145
import pygame import pygame
from pygame import locals from pygame import locals
import random import random
import json
pygame.init() # 初始化 pygame.init() # 初始化
...@@ -47,17 +48,24 @@ basic_font = pygame.font.Font('STKAITI.TTF',32) ...@@ -47,17 +48,24 @@ basic_font = pygame.font.Font('STKAITI.TTF',32)
index = 0 index = 0
y = 400 y = 400
jumpState = "runing" jumpState = "runing"
t = 30 t = 40
road_x = 0 road_x = 0
bg_x = 0 bg_x = 0
time = 0 time = 0
gamestate = True gamestate = True
score = 0 score = 0
old_score = 0 old_score = score
speed = 8 speed = 8
block_list =pygame.sprite.Group() # 创建精灵组 block_list =pygame.sprite.Group() # 创建精灵组
with open('record.txt','r',encoding= 'utf-8') as f:
content = f.read()
record = json.loads(content)
one = record["第1名"]
two = record["第2名"]
three = record["第3名"]
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -84,13 +92,13 @@ while True: ...@@ -84,13 +92,13 @@ while True:
else: else:
jumpState = "down" jumpState = "down"
if jumpState == "down": # 降落状态 if jumpState == "down": # 降落状态
if t <= 30: if t <= 40:
y += t y += t
wukong.rect.y = y wukong.rect.y = y
t += 2 t += 2
else: else:
jumpState = "runing" jumpState = "runing"
t =30 t =40
# 将背景图画上去 # 将背景图画上去
bg_x -= 1 bg_x -= 1
...@@ -124,12 +132,18 @@ while True: ...@@ -124,12 +132,18 @@ while True:
if sprite.rect.x + sprite.rect.width < wukong.rect.x: if sprite.rect.x + sprite.rect.width < wukong.rect.x:
score += sprite.score score += sprite.score
sprite.score = 0 sprite.score = 0
scoreSurf = basic_font.render("分数:"+str(score),True,(255,0,0))
screen.blit(scoreSurf,(850,20))
if score > old_score: if score > old_score:
score_audio.play() score_audio.play()
old_score = score old_score = score
scoreSurf = basic_font.render("分数:"+str(score),True,(255,0,0))
screen.blit(scoreSurf,(850,20))
scoreSurf = basic_font.render("第1名:"+str(one),True,(255,0,0))
screen.blit(scoreSurf,(850,50))
scoreSurf = basic_font.render("第2名:"+str(two),True,(255,0,0))
screen.blit(scoreSurf,(850,80))
scoreSurf = basic_font.render("第3名:"+str(three),True,(255,0,0))
screen.blit(scoreSurf,(850,110))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
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