Commit e6ceecca by BellCodeEditor

auto save

parent a6caf3df
Showing with 42 additions and 9 deletions
import pygame
from pygame import locals
import random
import json
pygame.init() # 初始化
......@@ -14,6 +15,7 @@ class Block(pygame.sprite.Sprite): # 障碍物精灵类
# 障碍物绘制坐标
self.rect.x = 1000
self.rect.y = 500 - self.rect.height
self.scor=1
class Player(pygame.sprite.Sprite): # 悟空
def __init__(self, image):
......@@ -40,6 +42,9 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')]
basic_font=pygame.font.Font('STKAITI.TTF',18)
scor_audio=pygame.mixer.Sound('score.wav')
index = 0
y = 400
jumpState = "runing"
......@@ -48,9 +53,17 @@ road_x = 0
bg_x = 0
time = 0
gamestate = True
scor=0
old_scor=0
speed=8
block_list =pygame.sprite.Group() # 创建精灵组
with open('record.txt','r',encoding='utf-8') as f:
content=f.read()
record=json.loads(content)
one=record["第1名"]
two=record["第2名"]
three=record["第3名"]
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
......@@ -60,6 +73,7 @@ while True:
if jumpState == "runing":
if event.key == locals.K_SPACE:
jumpState = "up"
speed=8+scor+2
# 悟空造型
wukong = Player(hero[index])
......@@ -73,14 +87,14 @@ while True:
if t > 0:
y -= t
wukong.rect.y = y
t -= 2
t -= 1.2
else:
jumpState = "down"
if jumpState == "down": # 降落状态
if t <= 30:
y += t
wukong.rect.y = y
t += 2
t += 1.2
else:
jumpState = "runing"
t =30
......@@ -89,9 +103,9 @@ while True:
bg_x -= 1
if bg_x<=-1000:
bg_x = 0
screen.blit(background, (bg_x, 0)) # 远景
screen.blit(background, (bg_x, 0)) # 远景
road_x -= 8
road_x -= 12
if road_x<=-1000:
road_x = 0
screen.blit(road, (road_x, 500)) # 道路
......@@ -106,7 +120,7 @@ while True:
obstacle = Block(bush,cacti,stone)
block_list.add(obstacle)
for sprite in block_list: # 遍历、展示障碍物精灵
sprite.rect.x -= 8
sprite.rect.x -= 12
screen.blit(sprite.image, (sprite.rect.x, sprite.rect.y))
if sprite.rect.x <= 0-sprite.rect.width:
sprite.kill()
......@@ -114,7 +128,25 @@ while True:
gameover = pygame.image.load('gameover.png') # 游戏结束
screen.blit(gameover, (400, 200))
gamestate = False
else:
if sprite.rect.x+sprite.rect.width<wukong.rect.x:
scor+=sprite.scor
sprite.scor=0
print(scor)
if scor>old_scor:
scor_audio.play()
old_scor=scor
scoreSurf=basic_font.render("分数:"+str(scor),True,(0,0,0))
screen.blit(scoreSurf,(880,20))
scoreSurf=basic_font.render("第1名:"+str(one),True,(0,0,0))
screen.blit(scoreSurf,(880,50))
scoreSurf=basic_font.render("第2名:"+str(two),True,(0,0,0))
screen.blit(scoreSurf,(880,80))
scoreSurf=basic_font.render("第3名:"+str(three),True,(0,0,0))
screen.blit(scoreSurf,(880,110))
# 刷新画面
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
{"第1名": 0, "第2名": 0, "第3名": 0}
\ No newline at end of file
{"第1名": 30, "第2名": 28, "第3名": 3}
\ No newline at end of file
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