Commit e3faf4b8 by BellCodeEditor

auto save

parent 3bb2e58c
Showing with 77 additions and 2 deletions
...@@ -14,6 +14,7 @@ class Block(pygame.sprite.Sprite): # 障碍物精灵类 ...@@ -14,6 +14,7 @@ class Block(pygame.sprite.Sprite): # 障碍物精灵类
# 障碍物绘制坐标 # 障碍物绘制坐标
self.rect.x = 1000 self.rect.x = 1000
self.rect.y = 500 - self.rect.height self.rect.y = 500 - self.rect.height
self.score = 1
class Player(pygame.sprite.Sprite): # 悟空 class Player(pygame.sprite.Sprite): # 悟空
def __init__(self, image): def __init__(self, image):
...@@ -40,6 +41,8 @@ hero = [pygame.image.load('hero1.png'), ...@@ -40,6 +41,8 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero3.png'), pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'), pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')] pygame.image.load('hero5.png')]
score1 = pygame.font.Font('STKAITI.TTF',18)
index = 0 index = 0
y = 400 y = 400
jumpState = "runing" jumpState = "runing"
...@@ -48,7 +51,7 @@ road_x = 0 ...@@ -48,7 +51,7 @@ road_x = 0
bg_x = 0 bg_x = 0
time = 0 time = 0
gamestate = True gamestate = True
score = 0
block_list =pygame.sprite.Group() # 创建精灵组 block_list =pygame.sprite.Group() # 创建精灵组
while True: while True:
...@@ -114,7 +117,13 @@ while True: ...@@ -114,7 +117,13 @@ while True:
gameover = pygame.image.load('gameover.png') # 游戏结束 gameover = pygame.image.load('gameover.png') # 游戏结束
screen.blit(gameover, (400, 200)) screen.blit(gameover, (400, 200))
gamestate = False gamestate = False
else:
if sprite.rect.x+sprite.rect.width<wukong.rect.x:
score+=sprite.score
sprite.score = 0
info = '分数:'+str(score)
score2 = score1.render(info,True,(255,255,255))
screen.blit(score2,(850,30))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
import pygame
from pygame import locals
# 初始化pygame,为使用硬件做准备
pygame.init()
# 创建一个窗口
screen = pygame.display.set_mode((660, 480))
# 背景
background = pygame.image.load('bg.png')
right = pygame.image.load('right.png')
left = pygame.image.load('left.png')
up = pygame.image.load('up.png')
down = pygame.image.load('down.png')
food = pygame.image.load('apple.png')
body = pygame.image.load('body.png')
CLOCK = pygame.time.Clock()
x = 240
y = 120
heading = 'right'
snakeheading = right
zuobiao = [(180,90),(180,120),(210,120),(x,y)]
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
if event.type == locals.KEYDOWN:
if event.key == locals.K_DOWN and heading != 'up':
heading = 'down'
snakeheading = down
if event.key == locals.K_RIGHT and heading != 'left':
heading = 'right'
snakeheading = right
if event.key == locals.K_LEFT and heading != 'right':
heading = 'left'
snakeheading = left
if event.key == locals.K_UP and heading != 'down':
heading = 'up'
snakeheading = up
if heading == 'down':
y +=30
elif heading == 'up':
y -=30
elif heading == 'right':
x +=30
else :
x -=30
zuobiao.append((x,y))
zuobiao.pop(0)
# 背景图画上去
screen.blit(background, (0, 0))
# 将贪吃蛇画上去
screen.blit(snakeheading, (x, y))
# 将贪吃蛇的身体画上去
for i in range(len(zuobiao)-1):
screen.blit(body,zuobiao[i])
# 将果实画上去
screen.blit(food, (360, 300))
# 刷新画面
pygame.display.update()
CLOCK.tick(3)
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