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Commit
e3faf4b8
authored
Aug 13, 2021
by
BellCodeEditor
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parent
3bb2e58c
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2 changed files
with
77 additions
and
2 deletions
my_game.py
snake.py
my_game.py
View file @
e3faf4b8
...
@@ -14,6 +14,7 @@ class Block(pygame.sprite.Sprite): # 障碍物精灵类
...
@@ -14,6 +14,7 @@ class Block(pygame.sprite.Sprite): # 障碍物精灵类
# 障碍物绘制坐标
# 障碍物绘制坐标
self
.
rect
.
x
=
1000
self
.
rect
.
x
=
1000
self
.
rect
.
y
=
500
-
self
.
rect
.
height
self
.
rect
.
y
=
500
-
self
.
rect
.
height
self
.
score
=
1
class
Player
(
pygame
.
sprite
.
Sprite
):
# 悟空
class
Player
(
pygame
.
sprite
.
Sprite
):
# 悟空
def
__init__
(
self
,
image
):
def
__init__
(
self
,
image
):
...
@@ -40,6 +41,8 @@ hero = [pygame.image.load('hero1.png'),
...
@@ -40,6 +41,8 @@ hero = [pygame.image.load('hero1.png'),
pygame
.
image
.
load
(
'hero3.png'
),
pygame
.
image
.
load
(
'hero3.png'
),
pygame
.
image
.
load
(
'hero4.png'
),
pygame
.
image
.
load
(
'hero4.png'
),
pygame
.
image
.
load
(
'hero5.png'
)]
pygame
.
image
.
load
(
'hero5.png'
)]
score1
=
pygame
.
font
.
Font
(
'STKAITI.TTF'
,
18
)
index
=
0
index
=
0
y
=
400
y
=
400
jumpState
=
"runing"
jumpState
=
"runing"
...
@@ -48,7 +51,7 @@ road_x = 0
...
@@ -48,7 +51,7 @@ road_x = 0
bg_x
=
0
bg_x
=
0
time
=
0
time
=
0
gamestate
=
True
gamestate
=
True
score
=
0
block_list
=
pygame
.
sprite
.
Group
()
# 创建精灵组
block_list
=
pygame
.
sprite
.
Group
()
# 创建精灵组
while
True
:
while
True
:
...
@@ -114,7 +117,13 @@ while True:
...
@@ -114,7 +117,13 @@ while True:
gameover
=
pygame
.
image
.
load
(
'gameover.png'
)
# 游戏结束
gameover
=
pygame
.
image
.
load
(
'gameover.png'
)
# 游戏结束
screen
.
blit
(
gameover
,
(
400
,
200
))
screen
.
blit
(
gameover
,
(
400
,
200
))
gamestate
=
False
gamestate
=
False
else
:
if
sprite
.
rect
.
x
+
sprite
.
rect
.
width
<
wukong
.
rect
.
x
:
score
+=
sprite
.
score
sprite
.
score
=
0
info
=
'分数:'
+
str
(
score
)
score2
=
score1
.
render
(
info
,
True
,(
255
,
255
,
255
))
screen
.
blit
(
score2
,(
850
,
30
))
# 刷新画面
# 刷新画面
pygame
.
display
.
update
()
pygame
.
display
.
update
()
FPS
.
tick
(
60
)
FPS
.
tick
(
60
)
\ No newline at end of file
snake.py
0 → 100644
View file @
e3faf4b8
import
pygame
from
pygame
import
locals
# 初始化pygame,为使用硬件做准备
pygame
.
init
()
# 创建一个窗口
screen
=
pygame
.
display
.
set_mode
((
660
,
480
))
# 背景
background
=
pygame
.
image
.
load
(
'bg.png'
)
right
=
pygame
.
image
.
load
(
'right.png'
)
left
=
pygame
.
image
.
load
(
'left.png'
)
up
=
pygame
.
image
.
load
(
'up.png'
)
down
=
pygame
.
image
.
load
(
'down.png'
)
food
=
pygame
.
image
.
load
(
'apple.png'
)
body
=
pygame
.
image
.
load
(
'body.png'
)
CLOCK
=
pygame
.
time
.
Clock
()
x
=
240
y
=
120
heading
=
'right'
snakeheading
=
right
zuobiao
=
[(
180
,
90
),(
180
,
120
),(
210
,
120
),(
x
,
y
)]
while
True
:
for
event
in
pygame
.
event
.
get
():
if
event
.
type
==
locals
.
QUIT
:
# 接收到退出事件后退出程序
exit
()
if
event
.
type
==
locals
.
KEYDOWN
:
if
event
.
key
==
locals
.
K_DOWN
and
heading
!=
'up'
:
heading
=
'down'
snakeheading
=
down
if
event
.
key
==
locals
.
K_RIGHT
and
heading
!=
'left'
:
heading
=
'right'
snakeheading
=
right
if
event
.
key
==
locals
.
K_LEFT
and
heading
!=
'right'
:
heading
=
'left'
snakeheading
=
left
if
event
.
key
==
locals
.
K_UP
and
heading
!=
'down'
:
heading
=
'up'
snakeheading
=
up
if
heading
==
'down'
:
y
+=
30
elif
heading
==
'up'
:
y
-=
30
elif
heading
==
'right'
:
x
+=
30
else
:
x
-=
30
zuobiao
.
append
((
x
,
y
))
zuobiao
.
pop
(
0
)
# 背景图画上去
screen
.
blit
(
background
,
(
0
,
0
))
# 将贪吃蛇画上去
screen
.
blit
(
snakeheading
,
(
x
,
y
))
# 将贪吃蛇的身体画上去
for
i
in
range
(
len
(
zuobiao
)
-
1
):
screen
.
blit
(
body
,
zuobiao
[
i
])
# 将果实画上去
screen
.
blit
(
food
,
(
360
,
300
))
# 刷新画面
pygame
.
display
.
update
()
CLOCK
.
tick
(
3
)
\ No newline at end of file
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