Commit e33dea73 by BellCodeEditor

save project

parent a52c3673
Showing with 16 additions and 7 deletions
...@@ -40,7 +40,9 @@ hero = [pygame.image.load('hero1.png'), ...@@ -40,7 +40,9 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero3.png'), pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'), pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')] pygame.image.load('hero5.png')]
score_audio=pygame.mixer.Sound('score.wav')
basic_font = pygame.font.Font('STKAITI.TTF',32) basic_font = pygame.font.Font('STKAITI.TTF',32)
score=0 score=0
index = 0 index = 0
y = 400 y = 400
...@@ -52,7 +54,9 @@ time = 0 ...@@ -52,7 +54,9 @@ time = 0
gamestate = True gamestate = True
block_list =pygame.sprite.Group() # 创建精灵组 block_list =pygame.sprite.Group() # 创建精灵组
score=0
old_score=0
speed = 0
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -62,7 +66,7 @@ while True: ...@@ -62,7 +66,7 @@ while True:
if jumpState == "runing": if jumpState == "runing":
if event.key == locals.K_SPACE: if event.key == locals.K_SPACE:
jumpState = "up" jumpState = "up"
speed = 8 + score//3
# 悟空造型 # 悟空造型
wukong = Player(hero[index]) wukong = Player(hero[index])
if jumpState == "runing": # 跑步状态下 if jumpState == "runing": # 跑步状态下
...@@ -79,10 +83,10 @@ while True: ...@@ -79,10 +83,10 @@ while True:
else: else:
jumpState = "down" jumpState = "down"
if jumpState == "down": # 降落状态 if jumpState == "down": # 降落状态
if t <= 60: if t <= 30:
y += t y += t
wukong.rect.y = y wukong.rect.y = y
t += 40 t += 2
else: else:
jumpState = "runing" jumpState = "runing"
t =30 t =30
...@@ -93,7 +97,7 @@ while True: ...@@ -93,7 +97,7 @@ while True:
bg_x = 0 bg_x = 0
screen.blit(background, (bg_x, 0)) # 远景 screen.blit(background, (bg_x, 0)) # 远景
road_x -= 8 road_x -=speed
if road_x<=-1000: if road_x<=-1000:
road_x = 0 road_x = 0
screen.blit(road, (road_x, 500)) # 道路 screen.blit(road, (road_x, 500)) # 道路
...@@ -108,10 +112,11 @@ while True: ...@@ -108,10 +112,11 @@ while True:
obstacle = Block(bush,cacti,stone) obstacle = Block(bush,cacti,stone)
block_list.add(obstacle) block_list.add(obstacle)
for sprite in block_list: # 遍历、展示障碍物精灵 for sprite in block_list: # 遍历、展示障碍物精灵
sprite.rect.x -= 8 sprite.rect.x -= speed
screen.blit(sprite.image, (sprite.rect.x, sprite.rect.y)) screen.blit(sprite.image, (sprite.rect.x, sprite.rect.y))
if sprite.rect.x <= 0-sprite.rect.width: if sprite.rect.x <= 0-sprite.rect.width:
sprite.kill() sprite.kill()
if pygame.sprite.collide_rect(wukong, sprite): # 精灵碰撞检测 if pygame.sprite.collide_rect(wukong, sprite): # 精灵碰撞检测
gameover = pygame.image.load('gameover.png') # 游戏结束 gameover = pygame.image.load('gameover.png') # 游戏结束
screen.blit(gameover, (400, 200)) screen.blit(gameover, (400, 200))
...@@ -120,10 +125,13 @@ while True: ...@@ -120,10 +125,13 @@ while True:
if sprite.rect.x+sprite.rect.width <wukong.rect.x: if sprite.rect.x+sprite.rect.width <wukong.rect.x:
score+=sprite.score score+=sprite.score
sprite.score = 0 sprite.score = 0
if score>old_score:
score_audio.play()
old_score=score
scoreSurf = basic_font.render("分数:"+str(score),True,(250,36,48)) scoreSurf = basic_font.render("分数:"+str(score),True,(250,36,48))
screen.blit(scoreSurf,(880,20)) screen.blit(scoreSurf,(880,20))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(600) FPS.tick(600)
\ No newline at end of file
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