Skip to content
Toggle navigation
P
Projects
G
Groups
S
Snippets
Help
Administrator
/
pygame_lesson9_diy1
This project
Loading...
Sign in
Toggle navigation
Go to a project
Project
Repository
Issues
0
Merge Requests
0
Pipelines
Wiki
Snippets
Members
Activity
Graph
Charts
Create a new issue
Jobs
Commits
Issue Boards
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Commit
e33dea73
authored
Mar 19, 2022
by
BellCodeEditor
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
save project
parent
a52c3673
Hide whitespace changes
Inline
Side-by-side
Showing
1 changed file
with
17 additions
and
8 deletions
my_game.py
my_game.py
View file @
e33dea73
...
...
@@ -40,7 +40,9 @@ hero = [pygame.image.load('hero1.png'),
pygame
.
image
.
load
(
'hero3.png'
),
pygame
.
image
.
load
(
'hero4.png'
),
pygame
.
image
.
load
(
'hero5.png'
)]
score_audio
=
pygame
.
mixer
.
Sound
(
'score.wav'
)
basic_font
=
pygame
.
font
.
Font
(
'STKAITI.TTF'
,
32
)
score
=
0
index
=
0
y
=
400
...
...
@@ -52,7 +54,9 @@ time = 0
gamestate
=
True
block_list
=
pygame
.
sprite
.
Group
()
# 创建精灵组
score
=
0
old_score
=
0
speed
=
0
while
True
:
for
event
in
pygame
.
event
.
get
():
if
event
.
type
==
locals
.
QUIT
:
...
...
@@ -62,7 +66,7 @@ while True:
if
jumpState
==
"runing"
:
if
event
.
key
==
locals
.
K_SPACE
:
jumpState
=
"up"
speed
=
8
+
score
//
3
# 悟空造型
wukong
=
Player
(
hero
[
index
])
if
jumpState
==
"runing"
:
# 跑步状态下
...
...
@@ -79,10 +83,10 @@ while True:
else
:
jumpState
=
"down"
if
jumpState
==
"down"
:
# 降落状态
if
t
<=
6
0
:
if
t
<=
3
0
:
y
+=
t
wukong
.
rect
.
y
=
y
t
+=
40
t
+=
2
else
:
jumpState
=
"runing"
t
=
30
...
...
@@ -93,7 +97,7 @@ while True:
bg_x
=
0
screen
.
blit
(
background
,
(
bg_x
,
0
))
# 远景
road_x
-=
8
road_x
-=
speed
if
road_x
<=-
1000
:
road_x
=
0
screen
.
blit
(
road
,
(
road_x
,
500
))
# 道路
...
...
@@ -108,10 +112,11 @@ while True:
obstacle
=
Block
(
bush
,
cacti
,
stone
)
block_list
.
add
(
obstacle
)
for
sprite
in
block_list
:
# 遍历、展示障碍物精灵
sprite
.
rect
.
x
-=
8
sprite
.
rect
.
x
-=
speed
screen
.
blit
(
sprite
.
image
,
(
sprite
.
rect
.
x
,
sprite
.
rect
.
y
))
if
sprite
.
rect
.
x
<=
0
-
sprite
.
rect
.
width
:
sprite
.
kill
()
if
pygame
.
sprite
.
collide_rect
(
wukong
,
sprite
):
# 精灵碰撞检测
gameover
=
pygame
.
image
.
load
(
'gameover.png'
)
# 游戏结束
screen
.
blit
(
gameover
,
(
400
,
200
))
...
...
@@ -120,10 +125,13 @@ while True:
if
sprite
.
rect
.
x
+
sprite
.
rect
.
width
<
wukong
.
rect
.
x
:
score
+=
sprite
.
score
sprite
.
score
=
0
if
score
>
old_score
:
score_audio
.
play
()
old_score
=
score
scoreSurf
=
basic_font
.
render
(
"分数:"
+
str
(
score
),
True
,(
250
,
36
,
48
))
screen
.
blit
(
scoreSurf
,(
880
,
20
))
# 刷新画面
pygame
.
display
.
update
()
FPS
.
tick
(
600
)
FPS
.
tick
(
600
)
\ No newline at end of file
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment