Commit dcb68f09 by BellCodeEditor

save project

parent f667d1da
Showing with 4 additions and 3 deletions
......@@ -51,6 +51,7 @@ bg_x = 0
time = 0
gamestate = True
score = 0
speed = 8
block_list =pygame.sprite.Group() # 创建精灵组
......@@ -63,7 +64,7 @@ while True:
if jumpState == "runing":
if event.key == locals.K_SPACE:
jumpState = "up"
speed = 8 + score//3
# 悟空造型
wukong = Player(hero[index])
if jumpState == "runing": # 跑步状态下
......@@ -109,7 +110,7 @@ while True:
obstacle = Block(bush,cacti,stone)
block_list.add(obstacle)
for sprite in block_list: # 遍历、展示障碍物精灵
sprite.rect.x -= 8
sprite.rect.x -= speed
screen.blit(sprite.image, (sprite.rect.x, sprite.rect.y))
if sprite.rect.x <= 0-sprite.rect.width:
sprite.kill()
......@@ -122,7 +123,7 @@ while True:
score += sprite.score
sprite.score = 0
print(score)
scoreSurf = basic_font.render("分数:"+str(score),True,(255,0,0))
scoreSurf = basic_font.render("Score:"+str(score),True,(255,0,0))
screen.blit(scoreSurf,(850,20))
# 刷新画面
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or sign in to comment