Commit dab7da5a by BellCodeEditor

auto save

parent 2fda9314
Showing with 5 additions and 0 deletions
...@@ -2,6 +2,7 @@ import pygame ...@@ -2,6 +2,7 @@ import pygame
from pygame import locals from pygame import locals
import random import random
pygame.init() # 初始化 pygame.init() # 初始化
class Block(pygame.sprite.Sprite): # 障碍物精灵类 class Block(pygame.sprite.Sprite): # 障碍物精灵类
...@@ -42,6 +43,7 @@ hero = [pygame.image.load('hero1.png'), ...@@ -42,6 +43,7 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero4.png'), pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')] pygame.image.load('hero5.png')]
basic_font = pygame.font.Font('STKAITI.TTF',32) basic_font = pygame.font.Font('STKAITI.TTF',32)
score_audio
index = 0 index = 0
y = 400 y = 400
jumpState = "runing" jumpState = "runing"
...@@ -51,6 +53,8 @@ score = 0 ...@@ -51,6 +53,8 @@ score = 0
bg_x = 0 bg_x = 0
time = 0 time = 0
gamestate = True gamestate = True
score = 0
speed = 8
block_list =pygame.sprite.Group() # 创建精灵组 block_list =pygame.sprite.Group() # 创建精灵组
...@@ -63,6 +67,7 @@ while True: ...@@ -63,6 +67,7 @@ while True:
if jumpState == "runing": if jumpState == "runing":
if event.key == locals.K_SPACE: if event.key == locals.K_SPACE:
jumpState = "up" jumpState = "up"
speed = 8 + score//3
# 悟空造型 # 悟空造型
wukong = Player(hero[index]) wukong = Player(hero[index])
......
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