Commit d8cab272 by BellCodeEditor

save project

parent c878cf10
Showing with 22 additions and 4 deletions
import pygame import pygame
from pygame import locals from pygame import locals
import random import random
import json
pygame.init() # 初始化 pygame.init() # 初始化
class Block(pygame.sprite.Sprite): # 障碍物精灵类 class Block(pygame.sprite.Sprite): # 障碍物精灵类
...@@ -41,6 +41,7 @@ hero = [pygame.image.load('hero1.png'), ...@@ -41,6 +41,7 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero4.png'), pygame.image.load('hero4.png'),
pygame.image.load('hero5.png') ] pygame.image.load('hero5.png') ]
basic_font = pygame.font.Font(None,32) basic_font = pygame.font.Font(None,32)
score_audio=pygame.mixer.Sound('score.wav')
index = 0 index = 0
y = 400 y = 400
jumpState = "runing" jumpState = "runing"
...@@ -50,8 +51,17 @@ bg_x = 0 ...@@ -50,8 +51,17 @@ bg_x = 0
time = 0 time = 0
gamestate = True gamestate = True
score=0 score=0
block_list =pygame.sprite.Group() # 创建精灵组 block_list =pygame.sprite.Group()
with open('record.txt','r',encoding='utf-8') as f:
content=f.read()
record=json.loads(content)
one=content['第一名']
two=content['第二名']
three=content['第三名']
print(one,two,three)
# 创建精灵组
old_score=-1
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -85,6 +95,11 @@ while True: ...@@ -85,6 +95,11 @@ while True:
else: else:
jumpState = "runing" jumpState = "runing"
t =30 t =30
if score%3==0 and old_score!=score:
old_score=score
print(score)
print(old_score)
# 将背景图画上去 # 将背景图画上去
bg_x -= 1 bg_x -= 1
...@@ -92,7 +107,7 @@ while True: ...@@ -92,7 +107,7 @@ while True:
bg_x = 0 bg_x = 0
screen.blit(background, (bg_x, 0)) # 远景 screen.blit(background, (bg_x, 0)) # 远景
road_x -= 8 road_x -= 8+score/3
if road_x<=-1000: if road_x<=-1000:
road_x = 0 road_x = 0
screen.blit(road, (road_x, 500)) # 道路 screen.blit(road, (road_x, 500)) # 道路
...@@ -107,11 +122,14 @@ while True: ...@@ -107,11 +122,14 @@ while True:
obstacle = Block(bush,cacti,stone) obstacle = Block(bush,cacti,stone)
block_list.add(obstacle) block_list.add(obstacle)
for sprite in block_list: # 遍历、展示障碍物精灵 for sprite in block_list: # 遍历、展示障碍物精灵
sprite.rect.x -= 8 sprite.rect.x -= 8+score/3
screen.blit(sprite.image, (sprite.rect.x, sprite.rect.y)) screen.blit(sprite.image, (sprite.rect.x, sprite.rect.y))
if sprite.rect.x <= 0-sprite.rect.width: if sprite.rect.x <= 0-sprite.rect.width:
score+=1 score+=1
score_audio.play()
sprite.kill() sprite.kill()
if pygame.sprite.collide_rect(wukong, sprite): # 精灵碰撞检测 if pygame.sprite.collide_rect(wukong, sprite): # 精灵碰撞检测
gameover = pygame.image.load('gameover.png') # 游戏结束 gameover = pygame.image.load('gameover.png') # 游戏结束
screen.blit(gameover, (400, 200)) screen.blit(gameover, (400, 200))
......
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