Commit d8ad9372 by BellCodeEditor

save project

parent 3bb2e58c
Showing with 32 additions and 0 deletions
import pygame
from pygame import locals
import random
import json
pygame.init() # 初始化
......@@ -14,6 +15,7 @@ class Block(pygame.sprite.Sprite): # 障碍物精灵类
# 障碍物绘制坐标
self.rect.x = 1000
self.rect.y = 500 - self.rect.height
self.score = 1
class Player(pygame.sprite.Sprite): # 悟空
def __init__(self, image):
......@@ -40,6 +42,8 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')]
my_font = pygame.font.Font("STKAITI.TTF",18)
score_sound = pygame.mixer.Sound("score.wav")
index = 0
y = 400
jumpState = "runing"
......@@ -48,9 +52,19 @@ road_x = 0
bg_x = 0
time = 0
gamestate = True
score = 0
old_score = 0
speed = 8
block_list =pygame.sprite.Group() # 创建精灵组
with open('record.txt','r',encoding='utf-8') as f:
content = f.read()
record = json.loads(content)
one = record["第1名"]
two = record["第2名"]
three = record["第3名"]
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
......@@ -114,7 +128,24 @@ while True:
gameover = pygame.image.load('gameover.png') # 游戏结束
screen.blit(gameover, (400, 200))
gamestate = False
else:
if sprite.rect.x + sprite.rect.width < wukong.rect.x:
score+=sprite.score
sprite.score = 0
if score>old_score:
score_sound.play()
old_score = score
text = my_font.render("分数:"+str(score),True,(0,0,0))
screen.blit(text,(900,20))
text = my_font.render("第1名:"+str(score),True,(0,0,0))
screen.blit(text,(900,50))
text = my_font.render("第2名:"+str(score),True,(0,0,0))
screen.blit(text,(900,80))
text = my_font.render("第3名:"+str(score),True,(0,0,0))
screen.blit(text,(900,110))
# 刷新画面
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
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