Commit d4cfd78d by BellCodeEditor

auto save

parent 686c5f10
Showing with 19 additions and 7 deletions
File added
File added
......@@ -14,6 +14,7 @@ class Block(pygame.sprite.Sprite): # 障碍物精灵类
# 障碍物绘制坐标
self.rect.x = 1000
self.rect.y = 500 - self.rect.height
self.score = 1
class Player(pygame.sprite.Sprite): # 悟空
def __init__(self, image):
......@@ -40,7 +41,8 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')]
basic_font = pygame.font.Font('STKAITI.TTF',32)
basic_font = pygame.font.Font('STHUPO.TTF',20)
vioce=pygame.mixer.Sound('score.wav')
index = 0
y = 400
jumpState = "runing"
......@@ -49,6 +51,9 @@ road_x = 0
bg_x = 0
time = 0
gamestate = True
score = 0
speed=8
ole_score=0
block_list =pygame.sprite.Group() # 创建精灵组
......@@ -85,14 +90,14 @@ while True:
else:
jumpState = "runing"
t =30
speed = 8+score//2
# 将背景图画上去
bg_x -= 1
if bg_x<=-1000:
bg_x = 0
screen.blit(background, (bg_x, 0)) # 远景
road_x -= 8
road_x -= speed
if road_x<=-1000:
road_x = 0
screen.blit(road, (road_x, 500)) # 道路
......@@ -107,7 +112,7 @@ while True:
obstacle = Block(bush,cacti,stone)
block_list.add(obstacle)
for sprite in block_list: # 遍历、展示障碍物精灵
sprite.rect.x -= 8
sprite.rect.x -= speed
screen.blit(sprite.image, (sprite.rect.x, sprite.rect.y))
if sprite.rect.x <= 0-sprite.rect.width:
sprite.kill()
......@@ -115,9 +120,15 @@ while True:
gameover = pygame.image.load('gameover.png') # 游戏结束
screen.blit(gameover, (400, 200))
gamestate = False
scoreSurf = basic_font.render("分数:"+str(score),True,(255,0,0))
screen.blit(scoreSurf,(850,20))
else:
if wukong.rect.x - sprite.rect.width > sprite.rect.x:
score+=sprite.score
sprite.score = 0
scoreSurf = basic_font.render("分数:"+str(score),True,(255,180,180))
screen.blit(scoreSurf,(900,20))
if ole_score<score:
vioce.play()
ole_score=score
# 刷新画面
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
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