Commit d0d978ef by BellCodeEditor

auto save

parent 3bb2e58c
Showing with 35 additions and 4 deletions
import pygame
from pygame import locals
import random
import json
pygame.init() # 初始化
class Block(pygame.sprite.Sprite): # 障碍物精灵类
......@@ -14,7 +14,7 @@ class Block(pygame.sprite.Sprite): # 障碍物精灵类
# 障碍物绘制坐标
self.rect.x = 1000
self.rect.y = 500 - self.rect.height
self.score = 1
class Player(pygame.sprite.Sprite): # 悟空
def __init__(self, image):
super().__init__()
......@@ -40,6 +40,8 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')]
score_sound = pygame.mixer.Sound('score.wav')
my_font = pygame.font.Font('STKAITI.TTF', 18)
index = 0
y = 400
jumpState = "runing"
......@@ -48,9 +50,19 @@ road_x = 0
bg_x = 0
time = 0
gamestate = True
score= 0
speed = 8
old_score = 0
block_list =pygame.sprite.Group() # 创建精灵组
with open('record.txt','r',encoding='utf-8') as f:
content = f.read()
record = json.loads(content)
one = record['第1名']
two = record['第2名']
three = record['第3名']
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
......@@ -91,7 +103,7 @@ while True:
bg_x = 0
screen.blit(background, (bg_x, 0)) # 远景
road_x -= 8
road_x -= speed
if road_x<=-1000:
road_x = 0
screen.blit(road, (road_x, 500)) # 道路
......@@ -106,7 +118,7 @@ while True:
obstacle = Block(bush,cacti,stone)
block_list.add(obstacle)
for sprite in block_list: # 遍历、展示障碍物精灵
sprite.rect.x -= 8
sprite.rect.x -= speed
screen.blit(sprite.image, (sprite.rect.x, sprite.rect.y))
if sprite.rect.x <= 0-sprite.rect.width:
sprite.kill()
......@@ -114,7 +126,25 @@ while True:
gameover = pygame.image.load('gameover.png') # 游戏结束
screen.blit(gameover, (400, 200))
gamestate = False
else:
if sprite.rect.x + sprite.rect.width < wukong.rect.x:
score+=sprite.score
sprite.score = 0
if score>old_score:
score_sound.play()
old_score = score
text = my_font.render('分数:'+str(score),True,(0,0,0))
screen.blit(text,(920,20))
text = my_font.render('第1名:'+str(one),True,(0,0,0))
screen.blit(text,(920,50))
text = my_font.render('第2名:'+str(two),True,(0,0,0))
screen.blit(text,(920,80))
text = my_font.render('第3名:'+str(three),True,(0,0,0))
screen.blit(text,(920,110))
# 刷新画面
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or sign in to comment