Commit d0469ded by BellCodeEditor

save project

parent 10d06581
Showing with 11 additions and 5 deletions
......@@ -40,7 +40,8 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')]
basic_font = pygame.font.Font('STKAITI.TTF',32)
basic_font = pygame.font.Font('STKAITI.TTF',18)
score_audio = pygame.mixer.Sound('score.wav')
index = 0
y = 400
jumpState = "runing"
......@@ -49,8 +50,10 @@ road_x = 0
bg_x = 0
time = 0
gamestate = True
block_list =pygame.sprite.Group() # 创建精灵组
score = 0
speed = 8
old_score = 0
block_list =pygame.sprite.Group() # 创建精灵组
while True:
for event in pygame.event.get():
......@@ -61,7 +64,7 @@ while True:
if jumpState == "runing":
if event.key == locals.K_SPACE:
jumpState = "up"
speed = 8 +score//3
# 悟空造型
wukong = Player(hero[index])
if jumpState == "runing": # 跑步状态下
......@@ -112,7 +115,7 @@ while True:
if sprite.rect.x <= 0-sprite.rect.width:
sprite.kill()
if pygame.sprite.collide_rect(wukong, sprite): # 精灵碰撞检测
gameover = pygame.image.load('gameover.png') # 游戏结束
gameover = pygame.image.load('gameover.png') # 游戏结束]
screen.blit(gameover, (400, 200))
gamestate = False
else:
......@@ -120,6 +123,9 @@ while True:
score += sprite.score
sprite.score = 0
print(score)
if score > old_score:
score_audio.play()
old_score = score
scoreSurf = basic_font.render("分数:"+str(score),True,(255,0,0))
screen.blit(scoreSurf,(850,20))
......
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