Commit c8ed1531 by BellCodeEditor

save project

parent ed37728e
Showing with 16 additions and 5 deletions
import pygame
from pygame import locals
import random
import json
pygame.init() # 初始化
class Block(pygame.sprite.Sprite): # 障碍物精灵类
......@@ -42,6 +42,7 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero5.png')]
basic_font = pygame.font.Font('STKAITI.TTF',32)
score_audio=pygame.mixer.Sound('score.wav')
index = 0
y = 400
jumpState = "runing"
......@@ -54,7 +55,12 @@ score=0
speed=8
old_score=score
block_list =pygame.sprite.Group() # 创建精灵组
with open('record.txt','r',encoding='utf-8') as f:
content=f.read()
record=json.loads(content)
one=record['第1名']
two=record['第2名']
three=record['第3名']
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
......@@ -127,7 +133,12 @@ while True:
old_score=score
scoreSurf = basic_font.render("分数:"+str(score),True,(255,0,0))
screen.blit(scoreSurf,(850,20))
scoreSurf = basic_font.render("第1名:"+str(one),True,(255,0,0))
screen.blit(scoreSurf,(850,60))
scoreSurf = basic_font.render("第2名:"+str(two),True,(255,0,0))
screen.blit(scoreSurf,(850,100))
scoreSurf = basic_font.render("第3名:"+str(three),True,(255,0,0))
screen.blit(scoreSurf,(850,140))
# 刷新画面
pygame.display.update()
FPS.tick(10)
\ No newline at end of file
FPS.tick(50)
\ No newline at end of file
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or sign in to comment