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Commit ed37728e authored 10 months ago by BellCodeEditor's avatar BellCodeEditor
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parent 43f842ca
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Showing with 12 additions and 6 deletions
  • my_game.py
  • score.wav
my_game.py
View file @ ed37728e
......@@ -41,7 +41,8 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')]
basic_font = pygame.font.Font('STKAITI.TTF',32)
index = 0
score_audio=pygame.mixer.Sound('score.wav')
index = 0
y = 400
jumpState = "runing"
t = 30
......@@ -50,6 +51,8 @@ bg_x = 0
time = 0
gamestate = True
score=0
speed=8
old_score=score
block_list =pygame.sprite.Group() # 创建精灵组
while True:
......@@ -61,7 +64,7 @@ while True:
if jumpState == "runing":
if event.key == locals.K_SPACE:
jumpState = "up"
speed=8+score//3
# 悟空造型
wukong = Player(hero[index])
if jumpState == "runing": # 跑步状态下
......@@ -92,7 +95,7 @@ while True:
bg_x = 0
screen.blit(background, (bg_x, 0)) # 远景
road_x -= 8
road_x -= speed
if road_x<=-1000:
road_x = 0
screen.blit(road, (road_x, 500)) # 道路
......@@ -107,7 +110,7 @@ while True:
obstacle = Block(bush,cacti,stone)
block_list.add(obstacle)
for sprite in block_list: # 遍历、展示障碍物精灵
sprite.rect.x -= 8
sprite.rect.x -= speed
screen.blit(sprite.image, (sprite.rect.x, sprite.rect.y))
if sprite.rect.x <= 0-sprite.rect.width:
sprite.kill()
......@@ -119,9 +122,12 @@ while True:
if (sprite.rect.x+sprite.rect.width)<wukong.rect.x:
score+=sprite.score
sprite.score=0
if score>old_score:
score_audio.play()
old_score=score
scoreSurf = basic_font.render("分数:"+str(score),True,(255,0,0))
screen.blit(scoreSurf,(850,20))
# 刷新画面
pygame.display.update()
FPS.tick(50)
\ No newline at end of file
FPS.tick(10)
\ No newline at end of file
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score.wav 0 → 100644
View file @ ed37728e
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