Commit c3bf8f60 by BellCodeEditor

auto save

parent 66ba1da2
Showing with 16 additions and 4 deletions
...@@ -13,6 +13,7 @@ class Block(pygame.sprite.Sprite): # 障碍物精灵类 ...@@ -13,6 +13,7 @@ class Block(pygame.sprite.Sprite): # 障碍物精灵类
self.rect = self.image.get_rect() self.rect = self.image.get_rect()
# 障碍物绘制坐标 # 障碍物绘制坐标
self.rect.x = 1000 self.rect.x = 1000
self.score=1
self.rect.y = 500 - self.rect.height self.rect.y = 500 - self.rect.height
class Player(pygame.sprite.Sprite): # 悟空 class Player(pygame.sprite.Sprite): # 悟空
...@@ -47,10 +48,12 @@ t = 30 ...@@ -47,10 +48,12 @@ t = 30
road_x = 0 road_x = 0
bg_x = 0 bg_x = 0
time = 0 time = 0
score=0
speed=6
gamestate = True gamestate = True
block_list =pygame.sprite.Group() # 创建精灵组 block_list =pygame.sprite.Group() # 创建精灵组
my_font=pygame.font.Font("STKAITI.TTF",30)
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -73,14 +76,14 @@ while True: ...@@ -73,14 +76,14 @@ while True:
if t > 0: if t > 0:
y -= t y -= t
wukong.rect.y = y wukong.rect.y = y
t -= 2 t -= 1.5
else: else:
jumpState = "down" jumpState = "down"
if jumpState == "down": # 降落状态 if jumpState == "down": # 降落状态
if t <= 30: if t <= 30:
y += t y += t
wukong.rect.y = y wukong.rect.y = y
t += 2 t += 1.5
else: else:
jumpState = "runing" jumpState = "runing"
t =30 t =30
...@@ -106,7 +109,8 @@ while True: ...@@ -106,7 +109,8 @@ while True:
obstacle = Block(bush,cacti,stone) obstacle = Block(bush,cacti,stone)
block_list.add(obstacle) block_list.add(obstacle)
for sprite in block_list: # 遍历、展示障碍物精灵 for sprite in block_list: # 遍历、展示障碍物精灵
sprite.rect.x -= 8 speed=6+score//3
sprite.rect.x -= speed
screen.blit(sprite.image, (sprite.rect.x, sprite.rect.y)) screen.blit(sprite.image, (sprite.rect.x, sprite.rect.y))
if sprite.rect.x <= 0-sprite.rect.width: if sprite.rect.x <= 0-sprite.rect.width:
sprite.kill() sprite.kill()
...@@ -114,6 +118,14 @@ while True: ...@@ -114,6 +118,14 @@ while True:
gameover = pygame.image.load('gameover.png') # 游戏结束 gameover = pygame.image.load('gameover.png') # 游戏结束
screen.blit(gameover, (400, 200)) screen.blit(gameover, (400, 200))
gamestate = False gamestate = False
else:
if sprite.rect.x + sprite.rect.width <wukong.rect.x:
score += sprite.score
sprite.score=0
text=my_font.render("分数:"+str(score),True,(0,0,0))
screen.blit(text,(900,20))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
......
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