Commit beebec92 by BellCodeEditor

save project

parent 768491af
Showing with 7 additions and 3 deletions
...@@ -42,6 +42,7 @@ hero = [pygame.image.load('hero1.png'), ...@@ -42,6 +42,7 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero4.png'), pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')] pygame.image.load('hero5.png')]
basic_font = pygame.font.Font('STKAITI.TTF',32) basic_font = pygame.font.Font('STKAITI.TTF',32)
score_audio=pygame.mixer.Sound('score.wav')
index = 0 index = 0
y = 400 y = 400
jumpState = "runing" jumpState = "runing"
...@@ -52,6 +53,7 @@ time = 0 ...@@ -52,6 +53,7 @@ time = 0
gamestate = True gamestate = True
score=0 score=0
speed=8 speed=8
old_score=0
block_list =pygame.sprite.Group() # 创建精灵组 block_list =pygame.sprite.Group() # 创建精灵组
...@@ -64,7 +66,7 @@ while True: ...@@ -64,7 +66,7 @@ while True:
if jumpState == "runing": if jumpState == "runing":
if event.key == locals.K_SPACE: if event.key == locals.K_SPACE:
jumpState = "up" jumpState = "up"
speed=8+score//3
# 悟空造型 # 悟空造型
wukong = Player(hero[index]) wukong = Player(hero[index])
if jumpState == "runing": # 跑步状态下 if jumpState == "runing": # 跑步状态下
...@@ -122,8 +124,10 @@ while True: ...@@ -122,8 +124,10 @@ while True:
if sprite.rect.x+sprite.rect.width<wukong.rect.x: if sprite.rect.x+sprite.rect.width<wukong.rect.x:
score+=sprite.score score+=sprite.score
sprite.score=0 sprite.score=0
speed=8+score//3
if old_score<score:
score_audio.play()
old_score=score
scoreSurf = basic_font.render("分数:"+str(score),True,(255,0,0)) scoreSurf = basic_font.render("分数:"+str(score),True,(255,0,0))
screen.blit(scoreSurf,(850,20)) screen.blit(scoreSurf,(850,20))
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or sign in to comment