Commit bc7237e8 by BellCodeEditor

auto save

parent 686c5f10
Showing with 27 additions and 8 deletions
File added
import pygame
from pygame import locals
import random
import json
pygame.init() # 初始化
......@@ -14,6 +15,7 @@ class Block(pygame.sprite.Sprite): # 障碍物精灵类
# 障碍物绘制坐标
self.rect.x = 1000
self.rect.y = 500 - self.rect.height
self.score = 1
class Player(pygame.sprite.Sprite): # 悟空
def __init__(self, image):
......@@ -41,6 +43,7 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')]
basic_font = pygame.font.Font('STKAITI.TTF',32)
score_audio = pygame.mixer.Sound("score.wav")
index = 0
y = 400
jumpState = "runing"
......@@ -51,7 +54,12 @@ time = 0
gamestate = True
block_list =pygame.sprite.Group() # 创建精灵组
score = 0
with open("record.txt","r",encoding="utf-8") as f:
coten = f.read()
text = json.loads(coten)
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
......@@ -74,14 +82,14 @@ while True:
if t > 0:
y -= t
wukong.rect.y = y
t -= 2
t -= 1.5
else:
jumpState = "down"
if jumpState == "down": # 降落状态
if t <= 30:
y += t
wukong.rect.y = y
t += 2
t += 1.5
else:
jumpState = "runing"
t =30
......@@ -92,7 +100,7 @@ while True:
bg_x = 0
screen.blit(background, (bg_x, 0)) # 远景
road_x -= 8
road_x -= 8+score//3
if road_x<=-1000:
road_x = 0
screen.blit(road, (road_x, 500)) # 道路
......@@ -107,7 +115,7 @@ while True:
obstacle = Block(bush,cacti,stone)
block_list.add(obstacle)
for sprite in block_list: # 遍历、展示障碍物精灵
sprite.rect.x -= 8
sprite.rect.x -= 8+score//3
screen.blit(sprite.image, (sprite.rect.x, sprite.rect.y))
if sprite.rect.x <= 0-sprite.rect.width:
sprite.kill()
......@@ -115,9 +123,19 @@ while True:
gameover = pygame.image.load('gameover.png') # 游戏结束
screen.blit(gameover, (400, 200))
gamestate = False
scoreSurf = basic_font.render("分数:"+str(score),True,(255,0,0))
else:
if sprite.rect.x + sprite.rect.width < wukong.rect.x:
if sprite.score == 1:
score += 1
score_audio.play()
sprite.score = 0
scoreSurf = basic_font.render("分数:"+str(score),True,(255,255,255))
screen.blit(scoreSurf,(850,20))
coten_y = 40
for k,v in text.items():
current = basic_font.render(k+str(v),True,(255,255,255))
screen.blit(current,(850,20+coten_y))
coten_y += 40
# 刷新画面
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
{"第1名": 0, "第2名": 0, "第3名": 0}
\ No newline at end of file
{"第1名:": 0, "第2名:": 0, "第3名:": 0}
\ No newline at end of file
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