Commit bb002375 by BellCodeEditor

auto save

parent 686c5f10
Showing with 10 additions and 3 deletions
......@@ -14,6 +14,7 @@ class Block(pygame.sprite.Sprite): # 障碍物精灵类
# 障碍物绘制坐标
self.rect.x = 1000
self.rect.y = 500 - self.rect.height
self.score = 1
class Player(pygame.sprite.Sprite): # 悟空
def __init__(self, image):
......@@ -40,7 +41,6 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')]
basic_font = pygame.font.Font('STKAITI.TTF',32)
index = 0
y = 400
jumpState = "runing"
......@@ -49,6 +49,7 @@ road_x = 0
bg_x = 0
time = 0
gamestate = True
basic_font = pygame.font.Font('STKAITI.TTF',18) #字体
block_list =pygame.sprite.Group() # 创建精灵组
......@@ -115,8 +116,14 @@ while True:
gameover = pygame.image.load('gameover.png') # 游戏结束
screen.blit(gameover, (400, 200))
gamestate = False
scoreSurf = basic_font.render("分数:"+str(score),True,(255,0,0))
screen.blit(scoreSurf,(850,20))
else:
if (sprite.rect.x+sprite.rect.width) < wukong.rect.x:
score += sprite.score
sprite.score = 0
#刷新分数
scoreSurf = basic_font.render('分数:'+str(score),Ture,(255,255,255))
screen.blit(scoreSurf,(880,20))
# 刷新画面
pygame.display.update()
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or sign in to comment