Commit b6f02e81 by BellCodeEditor

save project

parent 686c5f10
Showing with 8 additions and 0 deletions
File added
...@@ -14,6 +14,8 @@ class Block(pygame.sprite.Sprite): # 障碍物精灵类 ...@@ -14,6 +14,8 @@ class Block(pygame.sprite.Sprite): # 障碍物精灵类
# 障碍物绘制坐标 # 障碍物绘制坐标
self.rect.x = 1000 self.rect.x = 1000
self.rect.y = 500 - self.rect.height self.rect.y = 500 - self.rect.height
self.score = 1
class Player(pygame.sprite.Sprite): # 悟空 class Player(pygame.sprite.Sprite): # 悟空
def __init__(self, image): def __init__(self, image):
...@@ -45,6 +47,7 @@ index = 0 ...@@ -45,6 +47,7 @@ index = 0
y = 400 y = 400
jumpState = "runing" jumpState = "runing"
t = 30 t = 30
score=0
road_x = 0 road_x = 0
bg_x = 0 bg_x = 0
time = 0 time = 0
...@@ -115,6 +118,11 @@ while True: ...@@ -115,6 +118,11 @@ while True:
gameover = pygame.image.load('gameover.png') # 游戏结束 gameover = pygame.image.load('gameover.png') # 游戏结束
screen.blit(gameover, (400, 200)) screen.blit(gameover, (400, 200))
gamestate = False gamestate = False
else:
if sprite.rect.x+sprite.rect.width<wukong.rect.x:
score+=sprite.score
sprite.score=0
scoreSurf = basic_font.render("分数:"+str(score),True,(255,0,0)) scoreSurf = basic_font.render("分数:"+str(score),True,(255,0,0))
screen.blit(scoreSurf,(850,20)) screen.blit(scoreSurf,(850,20))
......
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