Commit b41a7c86 by BellCodeEditor

save project

parent 686c5f10
Showing with 12 additions and 5 deletions
......@@ -3,7 +3,8 @@ from pygame import locals
import random
pygame.init() # 初始化
score=0
old_score=0
class Block(pygame.sprite.Sprite): # 障碍物精灵类
def __init__(self,image1,image2,image3):
super().__init__()
......@@ -14,7 +15,7 @@ class Block(pygame.sprite.Sprite): # 障碍物精灵类
# 障碍物绘制坐标
self.rect.x = 1000
self.rect.y = 500 - self.rect.height
self.score=1
class Player(pygame.sprite.Sprite): # 悟空
def __init__(self, image):
super().__init__()
......@@ -40,7 +41,8 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')]
basic_font = pygame.font.Font('STKAITI.TTF',32)
score_audio=pygame.mixer.Sound("score.wav")
# basic_font = pygame.font.Font('STKAITI.TTF',31)
index = 0
y = 400
jumpState = "runing"
......@@ -115,8 +117,13 @@ while True:
gameover = pygame.image.load('gameover.png') # 游戏结束
screen.blit(gameover, (400, 200))
gamestate = False
scoreSurf = basic_font.render("分数:"+str(score),True,(255,0,0))
screen.blit(scoreSurf,(850,20))
else:
if (sprite.rect.x+sprite.rect.width)<wukong.rect.x:
score+=sprite.score
sprite.score=0
# print( score)
# scoreSurf = basic_font.render("分数:"+str(score),True,(255,0,0))
# screen.blit(scoreSurf,(850,20))
# 刷新画面
pygame.display.update()
......
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