Commit a6329157 by BellCodeEditor

save project

parent a2a87073
Showing with 13 additions and 3 deletions
...@@ -52,7 +52,7 @@ bg_x = 0 ...@@ -52,7 +52,7 @@ bg_x = 0
time = 0 time = 0
gamestate = True gamestate = True
score = 0 score = 0
speed = 8 speed =8
block_list =pygame.sprite.Group() # 创建精灵组 block_list =pygame.sprite.Group() # 创建精灵组
with open('record.text','r',encoding='utf-8') as f: with open('record.text','r',encoding='utf-8') as f:
...@@ -124,6 +124,17 @@ speed = 8 + score//3 ...@@ -124,6 +124,17 @@ speed = 8 + score//3
gameover = pygame.image.load('gameover.png') # 游戏结束 gameover = pygame.image.load('gameover.png') # 游戏结束
screen.blit(gameover, (400, 200)) screen.blit(gameover, (400, 200))
gamestate = False gamestate = False
if score >= three:
if score >= one:
record["第一名"]=score
record["第二名"]=two
record["第三名"]=three
elif score >= two:
record["第二名"]=score
record["第三名"]=three
else:
record["第三名"]=score
else: else:
if (sprite.rect.x + obstacle.rect.width) > wukong.rect.x: if (sprite.rect.x + obstacle.rect.width) > wukong.rect.x:
score += score.sprite() score += score.sprite()
...@@ -136,4 +147,4 @@ speed = 8 + score//3 ...@@ -136,4 +147,4 @@ speed = 8 + score//3
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
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