Commit a50c71fa by BellCodeEditor

save project

parent 2a02df5a
Showing with 116 additions and 70 deletions
File added
import pygame import pygame
from pygame import locals from pygame import locals
import random import random
pygame.init() # 初始化 class Block (pygame.sprite.Sprite):
def __init__(self , image1 , image2 ,image3):
class Block(pygame.sprite.Sprite): # 障碍物精灵类
def __init__(self,image1,image2,image3):
super().__init__() super().__init__()
# 加载障碍物的图片 self.image = random.choice([image1 , image2 ,image3])
self.image = random.choice([image1, image2, image3])
# 根据障碍物位图的宽高设置矩形
self.rect = self.image.get_rect() self.rect = self.image.get_rect()
# 障碍物绘制坐标
self.rect.x = 1000 self.rect.x = 1000
self.rect.y = 500 - self.rect.height self.rect.y = 500 - self.rect.height
self.score = 1 class Wukong(pygame.sprite.Sprite):
class Player(pygame.sprite.Sprite): # 悟空 def __init__(self , image1):
def __init__(self, image):
super().__init__() super().__init__()
# 加载悟空精灵图像 self.image = image1
self.image = image
# image的get_rect()方法,可以返回pygame.Rect(0,0,图像宽,图像高)的对象
self.rect = self.image.get_rect() self.rect = self.image.get_rect()
self.rect.x = 150 self.rect.x = 150
self.rect.y = 400 self.rect.y = 400
pygame.init() # 初始化
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
pygame.display.set_caption("悟空酷跑")
# 载入图片 # 载入图片
background = pygame.image.load('bg.png') # 背景 background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路 road = pygame.image.load('road.png') # 路
...@@ -36,92 +29,144 @@ stone = pygame.image.load('stone.png') # 石头 ...@@ -36,92 +29,144 @@ stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌 cacti = pygame.image.load('cacti.png') # 仙人掌
bush = pygame.image.load('bush.png') # 灌木丛 bush = pygame.image.load('bush.png') # 灌木丛
hero = [pygame.image.load('hero1.png'), hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero2.png'), pygame.image.load('hero2.png'),
pygame.image.load('hero3.png'), pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'), pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')] pygame.image.load('hero5.png')]
basic_font = pygame.font.Font('STKAITI.TTF',32) pygame.display.set_caption("一只猴的回家路")
dasic_font = pygame.font.Font('STKAITI.TTF',32)
index = 0 index = 0
y = 400 heroLength = len(hero)
jumpState = "runing" state = "runing"
t = 30 t = 30
d = 30
f = 30
v = 30
block_list = pygame.sprite.Group()
time = 0
road_x = 0 road_x = 0
bg_x = 0 bg_x = 0
time = 0 wukong = Wukong(hero[0])
gamestate = True gameState = True
block_list =pygame.sprite.Group() # 创建精灵组
score = 0 score = 0
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN and state == "runing":
if jumpState == "runing":
if event.key == locals.K_w: if event.key == locals.K_w:
jumpState = "up" state = "up"
if event.key == locals.K_s:
state = "s"
if event.key == locals.K_d:
state = "d"
# 悟空造型
wukong = Player(hero[index])
if jumpState == "runing": # 跑步状态下
index += 1
if index >= 5:
index = 0
if gamestate == True: #w
if jumpState == "up": # 起跳状态 if state == "up" :
if t > 0: if t > 0:
y -= t wukong.rect.y -= t
wukong.rect.y = y
t -= 2 t -= 2
else: else:
jumpState = "down" state = "down"
if jumpState == "down": # 降落状态 if state == "down" :
if t <= 30: if t <= 30:
y += t wukong.rect.y += t
wukong.rect.y = y
t += 2 t += 2
else: else:
jumpState = "runing" state = "runing"
t =30 t -= 2
#s
if state == "s" :
if d > 0:
wukong.rect.y += d
d -= 2
else:
state = "e"
if state == "e" :
if d <= 30:
wukong.rect.y -= t
d += 2
f -= 2
else:
state = "f"
if state == "f" :
if f <= 30:
wukong.rect.y += f
f += 2
else:
wukong.rect.y = 400
state = "runing"
#d
if state == "d" :
if d > 0:
wukong.rect.y -= d
d -= 2
else:
state = "q"
if state == "q" :
if d <= 30:
d += 2
f -= 2
else:
state = "o"
if state == "o":
if f <= 30:
wukong.rect.y += f
f += 2
else:
wukong.rect.y = 400
state = "runing"
#
if gameState == True:
wukong.image = hero[index]
screen.blit(background, (bg_x, 0))
screen.blit(road, (road_x, 500))
screen.blit(wukong.image, (wukong.rect.x, wukong.rect.y))
# 将背景图画上去
bg_x -= 1 bg_x -= 1
if bg_x<=-1000: if bg_x <= -1000:
bg_x = 0 bg_x = 0
screen.blit(background, (bg_x, 0)) # 远景
road_x -= 8 road_x -= 8
if road_x<=-1000: if road_x <= -1000:
road_x = 0 road_x = 0
screen.blit(road, (road_x, 500)) # 道路
screen.blit(wukong.image, (150, y)) # 悟空
time += 1 time += 1
if time >= 60: # 创建障碍物精灵 if time >= 60 :
time = 0 time = 0
num = random.randint(0,50) wyf = random.randint(0,5)
if num > 20: if wyf > 2:
obstacle = Block(bush,cacti,stone) ob = Block(bush,cacti ,bush)
block_list.add(obstacle) block_list.add(ob)
for sprite in block_list: # 遍历、展示障碍物精灵 for sprit in block_list:
sprite.rect.x -= 8 sprit.rect.x -= 8
screen.blit(sprite.image, (sprite.rect.x, sprite.rect.y)) screen.blit(sprit.image,(sprit.rect.x , sprit.rect.y))
if sprite.rect.x <= 0-sprite.rect.width: if sprit.rect.x <= 0-sprit.rect.width:
sprite.kill() sprit.kill()
if pygame.sprite.collide_rect(wukong, sprite): # 精灵碰撞检测 if pygame.sprite.collide_rect(wukong,sprit):
gameover = pygame.image.load('gameover.png') # 游戏结束 over = pygame.image.load('gameover.png')
screen.blit(gameover, (400, 200)) screen.blit(over,(400,200))
gamestate = False gameState = False
else: else:
if sprite.rest.x + sprite.rest.width < wukong.rect.x: if sprite.rect.x + sprite.rect.width < wukong.rect.x:
score += sprite.score score += sprite.score
sprite.score = 0
scoreSurf = basic_font.render("分数:"+str(score),True,(255,0,0)) scoreSurf = basic_font.render("分数:"+str(score),True,(255,0,0))
screen.blit(scoreSurf,(850,20)) screen.blit(scoreSurf,(850,20))
if state == "runing":
index += 1
if index > 4:
index = 0
# 刷新画面
pygame.display.update()
FPS.tick(60)
if state == "runing":
index += 1
if index > 4:
index = 0
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
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