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Commit
a50c71fa
authored
Dec 12, 2021
by
BellCodeEditor
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STKAITI.TTF
my_game.py
STKAITI.TTF
0 → 100644
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a50c71fa
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my_game.py
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a50c71fa
import
pygame
import
pygame
from
pygame
import
locals
from
pygame
import
locals
import
random
import
random
pygame
.
init
()
# 初始化
class
Block
(
pygame
.
sprite
.
Sprite
):
def
__init__
(
self
,
image1
,
image2
,
image3
):
class
Block
(
pygame
.
sprite
.
Sprite
):
# 障碍物精灵类
def
__init__
(
self
,
image1
,
image2
,
image3
):
super
()
.
__init__
()
super
()
.
__init__
()
# 加载障碍物的图片
self
.
image
=
random
.
choice
([
image1
,
image2
,
image3
])
self
.
image
=
random
.
choice
([
image1
,
image2
,
image3
])
# 根据障碍物位图的宽高设置矩形
self
.
rect
=
self
.
image
.
get_rect
()
self
.
rect
=
self
.
image
.
get_rect
()
# 障碍物绘制坐标
self
.
rect
.
x
=
1000
self
.
rect
.
x
=
1000
self
.
rect
.
y
=
500
-
self
.
rect
.
height
self
.
rect
.
y
=
500
-
self
.
rect
.
height
self
.
score
=
1
class
Wukong
(
pygame
.
sprite
.
Sprite
):
class
Player
(
pygame
.
sprite
.
Sprite
):
# 悟空
def
__init__
(
self
,
image1
):
def
__init__
(
self
,
image
):
super
()
.
__init__
()
super
()
.
__init__
()
# 加载悟空精灵图像
self
.
image
=
image1
self
.
image
=
image
# image的get_rect()方法,可以返回pygame.Rect(0,0,图像宽,图像高)的对象
self
.
rect
=
self
.
image
.
get_rect
()
self
.
rect
=
self
.
image
.
get_rect
()
self
.
rect
.
x
=
150
self
.
rect
.
x
=
150
self
.
rect
.
y
=
400
self
.
rect
.
y
=
400
pygame
.
init
()
# 初始化
# 创建一个窗口
# 创建一个窗口
screen
=
pygame
.
display
.
set_mode
((
1000
,
600
))
screen
=
pygame
.
display
.
set_mode
((
1000
,
600
))
FPS
=
pygame
.
time
.
Clock
()
# pygame时钟,控制游戏速度(帧数)
FPS
=
pygame
.
time
.
Clock
()
# pygame时钟,控制游戏速度(帧数)
pygame
.
display
.
set_caption
(
"悟空酷跑"
)
# 载入图片
# 载入图片
background
=
pygame
.
image
.
load
(
'bg.png'
)
# 背景
background
=
pygame
.
image
.
load
(
'bg.png'
)
# 背景
road
=
pygame
.
image
.
load
(
'road.png'
)
# 路
road
=
pygame
.
image
.
load
(
'road.png'
)
# 路
...
@@ -36,92 +29,144 @@ stone = pygame.image.load('stone.png') # 石头
...
@@ -36,92 +29,144 @@ stone = pygame.image.load('stone.png') # 石头
cacti
=
pygame
.
image
.
load
(
'cacti.png'
)
# 仙人掌
cacti
=
pygame
.
image
.
load
(
'cacti.png'
)
# 仙人掌
bush
=
pygame
.
image
.
load
(
'bush.png'
)
# 灌木丛
bush
=
pygame
.
image
.
load
(
'bush.png'
)
# 灌木丛
hero
=
[
pygame
.
image
.
load
(
'hero1.png'
),
hero
=
[
pygame
.
image
.
load
(
'hero1.png'
),
pygame
.
image
.
load
(
'hero2.png'
),
pygame
.
image
.
load
(
'hero2.png'
),
pygame
.
image
.
load
(
'hero3.png'
),
pygame
.
image
.
load
(
'hero3.png'
),
pygame
.
image
.
load
(
'hero4.png'
),
pygame
.
image
.
load
(
'hero4.png'
),
pygame
.
image
.
load
(
'hero5.png'
)]
pygame
.
image
.
load
(
'hero5.png'
)]
basic_font
=
pygame
.
font
.
Font
(
'STKAITI.TTF'
,
32
)
pygame
.
display
.
set_caption
(
"一只猴的回家路"
)
index
=
0
dasic_font
=
pygame
.
font
.
Font
(
'STKAITI.TTF'
,
32
)
y
=
400
index
=
0
jumpState
=
"runing"
heroLength
=
len
(
hero
)
state
=
"runing"
t
=
30
t
=
30
d
=
30
f
=
30
v
=
30
block_list
=
pygame
.
sprite
.
Group
()
time
=
0
road_x
=
0
road_x
=
0
bg_x
=
0
bg_x
=
0
time
=
0
wukong
=
Wukong
(
hero
[
0
])
gamestate
=
True
gameState
=
True
block_list
=
pygame
.
sprite
.
Group
()
# 创建精灵组
score
=
0
score
=
0
while
True
:
while
True
:
for
event
in
pygame
.
event
.
get
():
for
event
in
pygame
.
event
.
get
():
if
event
.
type
==
locals
.
QUIT
:
if
event
.
type
==
locals
.
QUIT
:
# 接收到退出事件后退出程序
# 接收到退出事件后退出程序
exit
()
exit
()
if
event
.
type
==
locals
.
KEYDOWN
:
if
event
.
type
==
locals
.
KEYDOWN
and
state
==
"runing"
:
if
jumpState
==
"runing"
:
if
event
.
key
==
locals
.
K_w
:
if
event
.
key
==
locals
.
K_w
:
state
=
"up"
jumpState
=
"up"
if
event
.
key
==
locals
.
K_s
:
state
=
"s"
# 悟空造型
if
event
.
key
==
locals
.
K_d
:
wukong
=
Player
(
hero
[
index
])
state
=
"d"
if
jumpState
==
"runing"
:
# 跑步状态下
index
+=
1
if
index
>=
5
:
#w
index
=
0
if
state
==
"up"
:
if
t
>
0
:
wukong
.
rect
.
y
-=
t
t
-=
2
else
:
state
=
"down"
if
state
==
"down"
:
if
t
<=
30
:
wukong
.
rect
.
y
+=
t
t
+=
2
else
:
state
=
"runing"
t
-=
2
#s
if
state
==
"s"
:
if
d
>
0
:
wukong
.
rect
.
y
+=
d
d
-=
2
else
:
state
=
"e"
if
state
==
"e"
:
if
d
<=
30
:
wukong
.
rect
.
y
-=
t
d
+=
2
f
-=
2
else
:
state
=
"f"
if
state
==
"f"
:
if
f
<=
30
:
wukong
.
rect
.
y
+=
f
f
+=
2
else
:
wukong
.
rect
.
y
=
400
state
=
"runing"
#d
if
state
==
"d"
:
if
d
>
0
:
wukong
.
rect
.
y
-=
d
d
-=
2
else
:
state
=
"q"
if
state
==
"q"
:
if
d
<=
30
:
d
+=
2
f
-=
2
else
:
state
=
"o"
if
state
==
"o"
:
if
f
<=
30
:
wukong
.
rect
.
y
+=
f
f
+=
2
else
:
wukong
.
rect
.
y
=
400
state
=
"runing"
#
if
gameState
==
True
:
wukong
.
image
=
hero
[
index
]
screen
.
blit
(
background
,
(
bg_x
,
0
))
screen
.
blit
(
road
,
(
road_x
,
500
))
screen
.
blit
(
wukong
.
image
,
(
wukong
.
rect
.
x
,
wukong
.
rect
.
y
))
if
gamestate
==
True
:
if
jumpState
==
"up"
:
# 起跳状态
if
t
>
0
:
y
-=
t
wukong
.
rect
.
y
=
y
t
-=
2
else
:
jumpState
=
"down"
if
jumpState
==
"down"
:
# 降落状态
if
t
<=
30
:
y
+=
t
wukong
.
rect
.
y
=
y
t
+=
2
else
:
jumpState
=
"runing"
t
=
30
# 将背景图画上去
bg_x
-=
1
bg_x
-=
1
if
bg_x
<=
-
1000
:
if
bg_x
<=
-
1000
:
bg_x
=
0
bg_x
=
0
screen
.
blit
(
background
,
(
bg_x
,
0
))
# 远景
road_x
-=
8
road_x
-=
8
if
road_x
<=
-
1000
:
if
road_x
<=
-
1000
:
road_x
=
0
road_x
=
0
screen
.
blit
(
road
,
(
road_x
,
500
))
# 道路
screen
.
blit
(
wukong
.
image
,
(
150
,
y
))
# 悟空
time
+=
1
time
+=
1
if
time
>=
60
:
# 创建障碍物精灵
if
time
>=
60
:
time
=
0
time
=
0
num
=
random
.
randint
(
0
,
50
)
wyf
=
random
.
randint
(
0
,
5
)
if
num
>
20
:
if
wyf
>
2
:
ob
stacle
=
Block
(
bush
,
cacti
,
stone
)
ob
=
Block
(
bush
,
cacti
,
bush
)
block_list
.
add
(
ob
stacle
)
block_list
.
add
(
ob
)
for
sprit
e
in
block_list
:
# 遍历、展示障碍物精灵
for
sprit
in
block_list
:
sprit
e
.
rect
.
x
-=
8
sprit
.
rect
.
x
-=
8
screen
.
blit
(
sprit
e
.
image
,
(
sprite
.
rect
.
x
,
sprite
.
rect
.
y
))
screen
.
blit
(
sprit
.
image
,(
sprit
.
rect
.
x
,
sprit
.
rect
.
y
))
if
sprit
e
.
rect
.
x
<=
0
-
sprite
.
rect
.
width
:
if
sprit
.
rect
.
x
<=
0
-
sprit
.
rect
.
width
:
sprit
e
.
kill
()
sprit
.
kill
()
if
pygame
.
sprite
.
collide_rect
(
wukong
,
sprite
):
# 精灵碰撞检测
if
pygame
.
sprite
.
collide_rect
(
wukong
,
sprit
):
gameover
=
pygame
.
image
.
load
(
'gameover.png'
)
# 游戏结束
over
=
pygame
.
image
.
load
(
'gameover.png'
)
screen
.
blit
(
gameover
,
(
400
,
200
))
screen
.
blit
(
over
,(
400
,
200
))
game
s
tate
=
False
game
S
tate
=
False
else
:
else
:
if
sprite
.
re
st
.
x
+
sprite
.
res
t
.
width
<
wukong
.
rect
.
x
:
if
sprite
.
re
ct
.
x
+
sprite
.
rec
t
.
width
<
wukong
.
rect
.
x
:
score
+=
sprite
.
score
score
+=
sprite
.
score
sprite
.
score
=
0
scoreSurf
=
basic_font
.
render
(
"分数:"
+
str
(
score
),
True
,(
255
,
0
,
0
))
scoreSurf
=
basic_font
.
render
(
"分数:"
+
str
(
score
),
True
,(
255
,
0
,
0
))
screen
.
blit
(
scoreSurf
,(
850
,
20
))
screen
.
blit
(
scoreSurf
,(
850
,
20
))
if
state
==
"runing"
:
index
+=
1
if
index
>
4
:
index
=
0
# 刷新画面
pygame
.
display
.
update
()
FPS
.
tick
(
60
)
if
state
==
"runing"
:
index
+=
1
if
index
>
4
:
index
=
0
# 刷新画面
# 刷新画面
pygame
.
display
.
update
()
pygame
.
display
.
update
()
FPS
.
tick
(
60
)
FPS
.
tick
(
60
)
\ No newline at end of file
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